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Treasure Hunter Template Questions

  • Thread starter Calla Lily
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Calla Lily

Guest
I've completely messed up my treasure hunter's template, and I can't figure out where I want to go from here. In the beginning, I had her with GM fencing/anat/tactics with enough magery to recall. And of course GM cart, and I'm still working on her lockpicking.

Then for some reason, I decided to switch her to a t-hunter/bard, and GM'd music and was working on provocation (when I probably should have been working peace instead) Anyway, she's all messed up, and I haven't even played her in years. I would like to get her back on track.

Here are her current skills:

83.0 Anatomy
100 Cartography
43.6 Fencing
49.6 Focus (I have no idea why, and it's set to go down anyway)
36.1 Healing
89.2 Lockpicking
51.9 Magery
49.0 Meditation
93.4 Musicianship
31.1 Provocation
50.9 Resisting Spells
42.2 Tactics

Please help me rebuild her. Magery, fencing or bard? What works best for treasure hunting mid-level chests? What about resist?

Any assistance would be greatly appreciated :D
 

Basara

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These two are must-haves, though conceivably you could swap them out as needed (I personally prefer my guild members to keep both on, but it's your character).

Cartography
Lockpicking

IF you aren't going to do anything tougher than a level 5, I suggest one of the two possibilities.

Fencer: Fencing, Anatomy, Healing, Tactics, Chivalry (use mana regen & leech items). If you use the "skill swap" method, consider adding Parry & Bushido to the character (supplemented by jewelry)

or
Bard: Music, Magery, Provo, Med, Resist (cast summons, provo the spawn on each other, fight the surviving spawn with the summons & mind blast)

Resist is more important when you aren't gonna have someone breaking your para with a hit. For the Fencer version, Chiv gives you transport as well.

Here's an example requiring 2 soulstones for the skill swap, at 720 skill

Cart/LP 100
100+ Fencing (at least 90 real)
100 tactics (90 must be real skill for special move)
90+ Healing (minimum for 100% bandage success)
90+ anatomy
80+ parry
80+ Bushido
80 Chivalry

One can probably bump 2-3 of these skills to GM with equipment (and raise fencing higher as well).

If one wanted to go without Bushido, you could probably keep the rest of the template, and keep both Cart & LP on full time (lowering chiv, healing, and/or parry by a combined 20 points, then making it up with equipment). In fact, change the fencing to swords, and the bushido-less version (with both cart & LP on the character full time) would be my personal template on Gamlin, as I have 793 skill points, with equipment (I lucked into a +20 chivalry, +19 swords, +19 tactics jewelry set years ago).

It would definitely be more fun than watching creatures beat each other up at your command.
 
S

Salty Pete

Guest
My Treasure hunter is a bard/mage.

GM cart
GM lock picking
GM music
GM peace
GM provo
GM magery
GM med (set to go down as I add more music/peace/provo)

My tactics are pretty much this: Area peace - cast summons and provoke while reaping the rewards.
 
D

Dem0nic

Guest
This is the one I have used forever...

118.3 provo - moving up still
115.1 peace - moving up
115 music - locked until i can find a 120 music scroll
105 magery - moving up
100 carto
100 lp
rest in med
 
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