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Transcript for the Developer Meet & Greet - Legends 30Apr2014

Kyronix

UO Designer
VIP
Stratics Veteran
Stratics Legend
UNLEASHED
So instead of fixing the spawn of the higher level ores so that miners can actually go out and mine, we are going to have to go to a dungeon to grind to get points in combat in order to get items in order change the ore we mined into higher level ore?

Can't we just fix the spawns so that a miner can go out and get sufficient amount of the various ores needed in an acceptable amount of time to support themselves instead of taking another system from crafters and tying it to combat?

If I am misunderstanding this statement please let me know, but the way I read it now makes me very unhappy.
If you'll permit me a question, what are you using most of your high end resources for? The original intent was to try and create a symbiosis between crafter and warrior in that the warrior could provide a useful crafting tool that would stimulate economic flow. We do run into a problem though, when the crafter and the warrior are characters of the same player who are splitting their limited playtime between two activities. I think we can find a solution for that, but before we do I think it'd be useful to know what crafters are spending their high level resources on. Are you selling higher level suits? Filling BoDs? This will help figure out the best solution :)
 
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