More or less depending on the fight.. On shorter fights where every lil bit counts..( Like EM bosses, fel champ spawn, and roof fight... That extra damage from melee swings/ special attacks can mean the diff between 1-2 power scrolls.. or empty pockets... On most fights leaving them near the 600 mark was about a 10% loss.. on others where the fight was not as long the values of the damage time was a lot bigger of a lose.. as there would be a certain ramp up considering the spec of the cu... so it truly depends on what spec your Cu is... That's when I started lowering str and increase int on 10 test cu , 8 night mares, and some fire steeds .. The mares were to see the effect on pure magery lower passive while the cu,s and fire steeds were everything from pure melee spec, chiv, goo/pure spec.. and a few other combos... at the end with the monster oppents debuffed.. and the values of long fights VS short fights... 678str 150 dex 500 int was the best well rounded value to bring the burst early on for the short fights, yet keep the magic flying at a decent rate in longer fights...