A
Arnie QuickPalm
Guest
I am running 1925 and getting crap killing hiyrus and other high end spawn i find going with 1100 or so gets me better results any one else find this to be true ?
It also says that at 1226.9 luck your chance to get bumped up loot is 52%, that about every other monster, but 1226.9 is the highest the chart goes. All things considered that may have been as high as they thought anyone could go back when the chart was made, or thats the cap. Either way with the Bleue jewelry set being out I expect more players to be interested in luck.Luck effects one or more of the following:
1.The number of magic items found on a monster.
2.The number of properties on a magic item.
3.The intensity of the properties on a magic item.
Some things to consider about Luck:
*A monster will never drop more than the maximum amount of magic items his loot template allows.
*Luck is determined by the person that did the most damage to a monster.
*When most damage is done by a pet, summoned or provoked creature, the Luck factor of the controller of that creature is used.
*Luck has no effect whatsoever on treasure chests, fished up messages in bottles, town or dungeon chests, or power scrolls.
*Luck has no effect whatsoever when stealing items from monsters.
*Luck cannot make "low" level monsters give "high" level loot. You will still need to kill the toughest monsters to get the best possible loot.
That doesn't really fit the problem tough. Since luck cannot be a negative value, can be any whole number value up to - and beyond - 1024, it is either a 3byte custom numeric, or a doubleword. (unsigned)Perhaps they're using an incorrect datatype somewhere in the luck calculations?
Say for example they reserve a single byte to handle luck. That means only 256 different values of luck would be possible (the maximum of which would be 255, the minimum 0), and your effective luck will be the remainder of your total luck divided by 256.
The original team didn't put luck in, the AoS team did.Conrad said:I seem to recall a post YEARS ago where a Dev admitted that nobody that was part of the original coding of UO actually still worked with the team.
Yes, but the AoS team had to implement luck into the old code. My point is that none of the current developers understand all the old code, which for the most part, is still in use, and repeatedly modified by later dev members, only compounding the problem. Don't try to tell me that AoS did away with all the old code. If it did, the bugs of the previous condition of UO would have been gone.The original team didn't put luck in, the AoS team did.
The "Old code" excuse is really getting old though.
Luck wouldn't have anything to do with the "old" code though. It only gets factored in when you kill something, and that part has long since been replaced in the multiple re-drafts of how loot rights are determined.Yes, but the AoS team had to implement luck into the old code. My point is that none of the current developers understand all the old code, which for the most part, is still in use, and repeatedly modified by later dev members, only compounding the problem. Don't try to tell me that AoS did away with all the old code. If it did, the bugs of the previous condition of UO would have been gone.
For starters, "values up to - and beyond - 1024" require only two bytes (as two bytes can handle 65,536 different numbers). Not that this really matters, just mentioning it.Since luck cannot be a negative value, can be any whole number value up to - and beyond - 1024, it is either a 3byte custom numeric, or a doubleword. (unsigned)
I'm currious wrek..... is your Girlfriends char a GM fisherman? Are either of you? I was told once that GM fishermen who toss the nets in get an even higher chance of getting the Arties.... beyond even luck... so I'm wondering were either of you fishermen? I've done leviathans with my GM fisherman several times... He has about 400 luck... and he hardly ever gets an artie UNLESS he is doing them "with" someone else... when he's alone I hardly get any at all.There’s definitely something wrong with the luck system. My girlfriend and I do levithians together. We’ve done about 40 total, she’s done 20 and I’ve don’t 20. I wear up to 1800+ luck and I’ve received 2 drops. She wears about 800 luck and has received 15 drops (including two ghostship anchors).
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I know a Word is 65,535 in binary, but the game isn't written in assembler. (or I would credit their claims that the code is difficult to modifyFor starters, "values up to - and beyond - 1024" require only two bytes (as two bytes can handle 65,536 different numbers). Not that this really matters, just mentioning it.
More to the point, the value you see in the client may not be used for the calculations involved in what it is monsters actually drop. Even if it IS, that doesn't mean an overflow can't occur at some point DURING those calculations, nor does it mean there aren't any problems related to signed values.