G
Guest
Guest
So as not to completely derail the "Just a thought" thread about skill objects giving kickbacks and to expand on the discussion a bit more, I've started this thread.
It’s been suggested that only those living in the money or store category in game should expect to make a profit. Those living in other categories should be able to cover their costs, but over and above that they should go to a money lot to earn their money.
Money lot=earn money
Skill lot=earn skills
Entertainment lot=entertain people(without earning money)
Etc. Etc. Etc.
Back in March Luc asked us
“Today we were looking at all the jobs (like real jobs) that users might want to do in the new city. Our goal is to find what might be missing from the game to help any of those jobs to work better. Let me give you a simple example of what we mean: some users are really good at creating houses for others, and can be rewarded, or paid for it. That job could help our future economy”
I’m pretty sure he wasn’t asking to come up with ideas for new job tracks, he was asking how people can earn a “sim living” in TSO and what features would they need to add to help this. In another post he talked about not being able to delete or sell back items with a view to creating a kind of junkyard/salvaging business.
Custom Content is obviously one of the main features that will allow people to make money in game.
In an environment where people can buy and sell back excess simoleans and effectively make RL money from the time they spend in game, in an environment where enterprise is being encouraged by the developers, should we still expect to “get everything for nothing – or next to nothing”. Should we expect others to provide places for us to spend time at at their own cost with little contribution from ourselves?
If someone opens an entertainment lot – it’s usually a place for others to go to party – to hang out and dance on the dancefloor. The owner isn’t necessarily "the entertainer" – they’re the person who has invested time and effort into building a property, buying all the equipment necessary and opening it. As in RL bars and clubs don’t open simply to entertain us – they do so with a view to making a profit.
Its often been said that in the future we'll be able to own more then one lot. In a world where we can live in a private residential lot and still have a nightclub as our "business", will we be doing so with a view to making a profit?
Should we expect skill houses to be there just to enable us to skill? Should we expect skill lot roomies, who work just as hard as those living on a money lot who both spend a lot of time hosting and keeping the property open for us to visit, do so out of the kindness of their hearts? Or should we expect them to host in between working a sim job or visiting a money lot so that they can earn money to buy better items for us to use when we visit their lot?
Just because "we" go to a skill lot to gain skill, does not mean the owners/roomies run it in order to gain their own skills - anyone that has been on a skill lot with one roomie and 35 guests, will know that the roomie spends very little time actually skilliing and most of the time looking after the guests. Some would call it a full time job ! Why is it then, that these sims shouldn't be able to make money or turn a profit for the service they are providing?
It costs a lot to buy, expand, furnish and maintain a property. Previously property and sim bonuses were seen by many as a fair payment to those that spend the majority of their time keeping their lot opens. Sometimes it covered the cost of always preparing food and repairing items, sometimes it didn't.
In the brave new world and with little starting funds, will you still want to provide these services for nothing but the cost of food? Are you thinking of charging a cover fee to enter your disco or your gym?
Will you still expect to receive these services for nothing? Would you pay to visit an entertainment or a skill lot? If not, why not?
Polly
It’s been suggested that only those living in the money or store category in game should expect to make a profit. Those living in other categories should be able to cover their costs, but over and above that they should go to a money lot to earn their money.
Money lot=earn money
Skill lot=earn skills
Entertainment lot=entertain people(without earning money)
Etc. Etc. Etc.
Back in March Luc asked us
“Today we were looking at all the jobs (like real jobs) that users might want to do in the new city. Our goal is to find what might be missing from the game to help any of those jobs to work better. Let me give you a simple example of what we mean: some users are really good at creating houses for others, and can be rewarded, or paid for it. That job could help our future economy”
I’m pretty sure he wasn’t asking to come up with ideas for new job tracks, he was asking how people can earn a “sim living” in TSO and what features would they need to add to help this. In another post he talked about not being able to delete or sell back items with a view to creating a kind of junkyard/salvaging business.
Custom Content is obviously one of the main features that will allow people to make money in game.
In an environment where people can buy and sell back excess simoleans and effectively make RL money from the time they spend in game, in an environment where enterprise is being encouraged by the developers, should we still expect to “get everything for nothing – or next to nothing”. Should we expect others to provide places for us to spend time at at their own cost with little contribution from ourselves?
If someone opens an entertainment lot – it’s usually a place for others to go to party – to hang out and dance on the dancefloor. The owner isn’t necessarily "the entertainer" – they’re the person who has invested time and effort into building a property, buying all the equipment necessary and opening it. As in RL bars and clubs don’t open simply to entertain us – they do so with a view to making a profit.
Its often been said that in the future we'll be able to own more then one lot. In a world where we can live in a private residential lot and still have a nightclub as our "business", will we be doing so with a view to making a profit?
Should we expect skill houses to be there just to enable us to skill? Should we expect skill lot roomies, who work just as hard as those living on a money lot who both spend a lot of time hosting and keeping the property open for us to visit, do so out of the kindness of their hearts? Or should we expect them to host in between working a sim job or visiting a money lot so that they can earn money to buy better items for us to use when we visit their lot?
Just because "we" go to a skill lot to gain skill, does not mean the owners/roomies run it in order to gain their own skills - anyone that has been on a skill lot with one roomie and 35 guests, will know that the roomie spends very little time actually skilliing and most of the time looking after the guests. Some would call it a full time job ! Why is it then, that these sims shouldn't be able to make money or turn a profit for the service they are providing?
It costs a lot to buy, expand, furnish and maintain a property. Previously property and sim bonuses were seen by many as a fair payment to those that spend the majority of their time keeping their lot opens. Sometimes it covered the cost of always preparing food and repairing items, sometimes it didn't.
In the brave new world and with little starting funds, will you still want to provide these services for nothing but the cost of food? Are you thinking of charging a cover fee to enter your disco or your gym?
Will you still expect to receive these services for nothing? Would you pay to visit an entertainment or a skill lot? If not, why not?
Polly