T
TheGrayGhost
Guest
So, the changes to imbuing have brought a few things to light for me that are just oO.
First off we have no runics, so as far as earrings and necklaces go we when they add mob drop earrings and necklaces these will be far more desired than any we make
.
Secondly we have 100 skill and very low success rate and exceptional rate on most of what we can craft that can be imbued (Well worth imbuing).
3rdly it's said that the Devs don't want imbuing to nudge out any craft, and well simply put we could barely compete with mob loot let alone imbuing so ......... where's the tinkerers love?
We should be able to make Garg only necklaces and earrings these should have some basic armor resists and stats etc considering they are now considered armor, considering we have no runics we should be able to do magical ones as well since that is out version of runics.
I wouldn't mind being on par with the other crafts with skill wise considering we are going to be needed to repair jewlry now as well. An imbued Smith made head piece will last longer than a tinkerers earrings since our repair is going off of a max 100 and the smiths going off a max of 120, same for tailors.
Theres a lot that has come up that tinkerers are going to need for SA considering rings and bracelets as well as earrings and necklaces that are going to be imbued will need repair. We should be considered a full fledge crafter at this point with what SA has brought to the table, but we are still the red headed step child.
Anyways these are my concerns.
First off we have no runics, so as far as earrings and necklaces go we when they add mob drop earrings and necklaces these will be far more desired than any we make
Secondly we have 100 skill and very low success rate and exceptional rate on most of what we can craft that can be imbued (Well worth imbuing).
3rdly it's said that the Devs don't want imbuing to nudge out any craft, and well simply put we could barely compete with mob loot let alone imbuing so ......... where's the tinkerers love?
We should be able to make Garg only necklaces and earrings these should have some basic armor resists and stats etc considering they are now considered armor, considering we have no runics we should be able to do magical ones as well since that is out version of runics.
I wouldn't mind being on par with the other crafts with skill wise considering we are going to be needed to repair jewlry now as well. An imbued Smith made head piece will last longer than a tinkerers earrings since our repair is going off of a max 100 and the smiths going off a max of 120, same for tailors.
Theres a lot that has come up that tinkerers are going to need for SA considering rings and bracelets as well as earrings and necklaces that are going to be imbued will need repair. We should be considered a full fledge crafter at this point with what SA has brought to the table, but we are still the red headed step child.
Anyways these are my concerns.