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Time for new stuff for Alchemists?

AzSel

Lore Keeper
Stratics Veteran
Stratics Legend
With necro reagents, there was a few potions added to the crafting menu, like conflags and invisibility. Now that we have mysticism reagents, shouldnt there be some fun new potions added to them?

Id like potions to temporarily increase resist, like a potion made from dragon blood, will bump your fire resist by 5 (and your cap by 5) for 3 minutes.

Same for fertile dirt, only physical resist. (they wouldnt nessesarily be potions, maybe an oil?)

Ideas?

Maybe a potion to remove mortal strike, cooldown of 20 secs?
 
P

pgib

Guest
Elemental summoning potions (poison, blood and acid elementals), pet balms and lotions (armor, stats, resurrect, skill, protection, damage increase, hit chance increase, defense chance increase, slayer, cure, heal, remove curse), sleep and mass sleep, curse potions, mass hiding, provocation potions (mob gets angry and attacks the first creature on sight).

The sky is the limit. The alchemist could be a wonderful crafter/warrior.

None of the new entry should be usable in pvp (so we could start improving this game without ruining the fun for those who enjoys pvp).
 

TullyMars

Sage
Stratics Veteran
Stratics Legend
Aren't a lot of these in game already just not for the alchemist?
Monster Stealables - UOGuide, the Ultima Online encyclopedia
I guess moving them to the alchemist would increase their chance of use.
Meh, i think the alchemists are fine with what they can make currently.

What I would like to see is the ability for Alchemists to make batches of potions quickly. Between reagent gathering, bottle gathering and roughly 2 second per potion using the make max feature, the time to make large quantities of potions is a steep investment for so little reward. I believe it is why potions are pushing 100 gold per on many shards.
 
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pgib

Guest
It is hard to define the usefulness of the balms actually in game. If we combine their rarity with the effects i think it is between zero and nothing. Adding the limits we step into the negative side of the scale (take the vial of armor as an example: it's a minus three 'cause you waste an entire day to get something that does nothing and lasts less).
 

Lady Storm

Grand Inquisitor
Stratics Veteran
Stratics Legend
Well in the real world Alchemists were men of vision and worked to find the elements of the worlds great powers... key word is elelments.....

I could see a few good uses for new regents and the uses of an Alchemist's menu would go far to add to the game at hand.
A mixture of say 4 or 5 different agents to create a potion when added to stone would allow you to color plain granite to a bigger pallet of colors...
Or
Again a hand full of regents of different types to make a flask of plant mutation... anyone fora real Snapdragon plant?? hehe the things one can come up with is pretty good if you think of it.

You just need vision to get the dev to see its a good thing.(martha stewart)
 
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