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Smith quick-reference sheet for gains, #1.
If you do not have a talisman equipped, this will allow you to see if you can gain when crafting an item, at skill levels below 95 or over 100 (between 95 & 100 is complicated - see below). Talismans affect these numbers, so if one is training, do not use a talisman.
Column A: Level you are scrolled to (if any)
Column B: The effective chance of success to which you can still gain when making an item (since the crafting gump doesn't show above 100%, you have the need for the following columns to pinpoint this number)
Column C: This number shows for your Exceptional chance at skill levels 95 or less, for the chance of regular crafting success in Column B.
Column D: This number shows for your Exceptional chance at skill levels 100 and higher, for the chance of regular crafting success in column B.
Column E: If you know the skill level where one hits 100% regular success (for Smith skill, this is "Skill to make+50" for most items; for tailor it is "Skill to make +25"), then you can add this amount to that skill level to see where your modified skill cap is.
A / B / C / D / E
--No PS-- / 100% / 40% / 55% / 0
105 Scroll / 105% / 45% / 60% / 2.5 points
110 Scroll / 110% / 50% / 65% / 5.0 points
115 Scroll / 115% / 55% / 70% / 7.5 points
120 Scroll / 120% / 60% / 75% / 10.0 points
*Without talismans, for items that advance 0.2% normal success chance for every 0.1 skill gained. This table will work for most Tailor applications, and some other skills that advance at a 2/1 rate (crafting or otherwise), but note that many other skills advance at a 5/2 or 5/4 rate (sure would be nice to have a list of which does what).
Note that from 95 Skill to 100 Skill, normal success chance advances normally, but the exceptional chance increases temporarily to 0.5% per 0.1 for the exceptional chance only. Add 0.3% per 0.1 skill to the 95 and under exceptional chance, from 95.1 to 100 skill, untill you reach the 100+ skill number for exceptional chance.
If you do not have a talisman equipped, this will allow you to see if you can gain when crafting an item, at skill levels below 95 or over 100 (between 95 & 100 is complicated - see below). Talismans affect these numbers, so if one is training, do not use a talisman.
Column A: Level you are scrolled to (if any)
Column B: The effective chance of success to which you can still gain when making an item (since the crafting gump doesn't show above 100%, you have the need for the following columns to pinpoint this number)
Column C: This number shows for your Exceptional chance at skill levels 95 or less, for the chance of regular crafting success in Column B.
Column D: This number shows for your Exceptional chance at skill levels 100 and higher, for the chance of regular crafting success in column B.
Column E: If you know the skill level where one hits 100% regular success (for Smith skill, this is "Skill to make+50" for most items; for tailor it is "Skill to make +25"), then you can add this amount to that skill level to see where your modified skill cap is.
A / B / C / D / E
--No PS-- / 100% / 40% / 55% / 0
105 Scroll / 105% / 45% / 60% / 2.5 points
110 Scroll / 110% / 50% / 65% / 5.0 points
115 Scroll / 115% / 55% / 70% / 7.5 points
120 Scroll / 120% / 60% / 75% / 10.0 points
*Without talismans, for items that advance 0.2% normal success chance for every 0.1 skill gained. This table will work for most Tailor applications, and some other skills that advance at a 2/1 rate (crafting or otherwise), but note that many other skills advance at a 5/2 or 5/4 rate (sure would be nice to have a list of which does what).
Note that from 95 Skill to 100 Skill, normal success chance advances normally, but the exceptional chance increases temporarily to 0.5% per 0.1 for the exceptional chance only. Add 0.3% per 0.1 skill to the 95 and under exceptional chance, from 95.1 to 100 skill, untill you reach the 100+ skill number for exceptional chance.