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Throwing templates?

H

Harb

Guest
Well, finished mine up, and have been toggling between two templates in attempts to "like" the character. At this point, I seem to prefer the route using Throwing, Swords, Parry, Anatomy, Tactics, Healing, and Chiv. It's not a bad character, but doesn't provide a lot of love. I also tried Throwing, Mysticim, Eval, Magery, Imbuing, Tactics and Anatomy, but staying at "optimal range" has proved difficult and managing all of the stat requirements a bit of a bear. Actually quite the bear. Has anyone found a template they really embrace and enjoy? If so, why?
 
I

imperterritus

Guest
My Gargoyle is working towards:

120: Throwing
110: Music, Peace
100: Tactics, Resist, Chiv
80: Focus or Meditate (haven't decided which)

The "optimal distance" thing becomes easy when your foe is just standing there, groovin' to your iPod... And if things go south, you've got your area peacemake available to give you a few seconds to regroup.

Since the devs have decreed barding to be useless in PvP, then this is obviously a PvM-only template. (I don't really understand that decision. Mages can cast Paralyze in PvP, but I can't do the same thing with my lute?)

If you take this route, you might want to reroll. There are no bard accelerated-skill quests in New Haven, and you can only buy music and peace up to somewhere between 25 and 33.3. Even assuming you got both to 33.3, you would only start with an 11.1% chance of successful peacemaking. (Treat the two skills as fractions, and multiply together for chance of success, well for area peacemake anyway. Single-foe peacemake success takes into account barding difficulty, which is pretty much the same as taming difficulty.) I suggest rerolling, so you can start both at 50%, starting you with a 25% chance of success.
 
H

Harb

Guest
Thanks for the response, it's hard to believe we're the only ones trying to break this code! I've already got an archer/ bard who toggles a music skill, and was hoping the new race/ new skills might provide a little character diversity. I was templating toward a range targeter/ caster or a range targeter/ melee guy. The latter would work if dev would back off the very harsh parry (even at 120 parry, you can not parry a single blow) and DCI (even the lowest of the lows will hit you with every swing) penalties associated to throwing. UO guide does mention parry offsets some overthrow penalties, which it may in fact be doing, but it's a shame to have 120 defensive skill points vested into parry for there to be no effect whatsoever. Maybe it's unintended, who knows. Bottom line on a character I was looking forward to playing, is the guy is about to get shelved within 30 days of a highly anticipated publish.
 
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