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Throwing & Parry

Bleak

UO Software Engineer
VIP
Stratics Veteran
Stratics Legend
So, I've finally decided to make a Gargoyle. Haven't really been that interested since SA came out, but it's been a year so I thought I'd try something different. I've got all sorts of archers, mages, a sampire, crafter, bard, tamer, etc. So, I thought I'd put together something I haven't done before.

Comparing throwing to archery, seems to me the biggest advantage is that you can use a shield while holding a throwing weapon. This is probably offset by the fact that you can chug potions with a balanced bow, but the throwing/shield combo does give more slots for mods. Since it will be more difficult to use potions with this setup, I'm thinking of 4/6 casting, with chivalry, SW, ninjitsu maybe; haven't totally decided.

The big question I have is what is the status when holding a shield while trying to throw? All of the info that I can find on the subject is outdated. Stratics and the other online guide still say that you need swordsmanship to supplement throwing for close-up combat - I'm pretty sure I read that this was eliminated but it is still in the guide. There are some vague references to how holding a shield causes HCI and DCI penalties for a thrower, but that this penalty can be offset by investing points in parry. Does anyone have up-to-date info on this?

I know throwing has it's drawbacks, like first shot always missing, hit and damage penalties based on distance, etc. But, I have enough archers already so I'm going to try something different. Just need to know if I should build my template & suit to include parry, or if it's too much of a penalty to carry a shield.
Great source -> Throwing - UOGuide, the Ultima Online encyclopedia
If i'm not mistaken first shot always missing should be fixed and I run with real 120 Parry on my shield thrower ;)
 
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