J
[JD]
Guest
so im working on something which could work for pvp and for pvm. keep in mind i'm on a 705 skill pt acct. looking for some feedback if there's any tweaks i shoud make before finalizing this. i'm trying to build it in such a way i can soulstone a few skills and go from pvm sampire to pvp dismounter (have sword of shattered dreams)...
i qualify for 2 mana discounts regardless which skill template i use, though the 38 LMC makes my specials cost 13/26 instead of 12/24 ;( but I could not find a way to do it without removing +skill from the jewels.... should I just go for 35 LMC since that will also confer 13/26? and not take order of essence.
i could have gone 95 DI if i wanted to use special ingredients for 50 DI on all weaps- but i dont. as it stands the soul glaive will do 47 dps, as much as 15 pts more than average archers.
lastly i had a free mod on 2 pieces, i couldnt figure out what could possibly useful to a melee other than rpd since i had lmc, sta, mana, and hp covered. since i'm mana leeching, MR is of limited use.
pvm:
swords 120
throwing 120 (106+14)
bush 120
tac 100
anat/resist/ss 89
necro 99
chiv 71
pvp:
swords 120
throwing 120 (106+14)
resist 120
tactics 100
anat 89
healing 90
ninja 80
150 str
150 dex
148 hp
182 sta
50 mana
45 SSI
38 LMC
90 DI
full resists- fire overcapped in PVP/non vampire mode
HCI 45
DCI 35
RPD 26
ear: faction M&S
neck: excep garg necklace, resist, hp, mana, sta, lmc
arms: excep garg barbed, resist, hp, mana, sta, lmc
chest: breastplate of the berserker
legs: excep garg barbed, resist, rpd, mana, sta, lmc
kilt: excep garg barbed, resist, rpd, mana, sta, lmc
ring/brace: 7 str/7 dex/15 hci/15 dci/7 throwing skill
talisman: faction primer of arms
waist: D in a box!.. ok, ok, faction crimmy
weapon: 45 DI, rest depends on weapon and purpose
boots: 3 int
back: rangers cloak of augmentation
robe: mystic garb
sash: meer bane invasion sash (i'm not doing any spell dmg so i can have the bonuses at no penalty)
i qualify for 2 mana discounts regardless which skill template i use, though the 38 LMC makes my specials cost 13/26 instead of 12/24 ;( but I could not find a way to do it without removing +skill from the jewels.... should I just go for 35 LMC since that will also confer 13/26? and not take order of essence.
i could have gone 95 DI if i wanted to use special ingredients for 50 DI on all weaps- but i dont. as it stands the soul glaive will do 47 dps, as much as 15 pts more than average archers.
lastly i had a free mod on 2 pieces, i couldnt figure out what could possibly useful to a melee other than rpd since i had lmc, sta, mana, and hp covered. since i'm mana leeching, MR is of limited use.
pvm:
swords 120
throwing 120 (106+14)
bush 120
tac 100
anat/resist/ss 89
necro 99
chiv 71
pvp:
swords 120
throwing 120 (106+14)
resist 120
tactics 100
anat 89
healing 90
ninja 80
150 str
150 dex
148 hp
182 sta
50 mana
45 SSI
38 LMC
90 DI
full resists- fire overcapped in PVP/non vampire mode
HCI 45
DCI 35
RPD 26
ear: faction M&S
neck: excep garg necklace, resist, hp, mana, sta, lmc
arms: excep garg barbed, resist, hp, mana, sta, lmc
chest: breastplate of the berserker
legs: excep garg barbed, resist, rpd, mana, sta, lmc
kilt: excep garg barbed, resist, rpd, mana, sta, lmc
ring/brace: 7 str/7 dex/15 hci/15 dci/7 throwing skill
talisman: faction primer of arms
waist: D in a box!.. ok, ok, faction crimmy
weapon: 45 DI, rest depends on weapon and purpose
boots: 3 int
back: rangers cloak of augmentation
robe: mystic garb
sash: meer bane invasion sash (i'm not doing any spell dmg so i can have the bonuses at no penalty)