After doing VvV a few weeks now, I had changed my opinion on having VvV battles in town. I had not really PvP'ed for years. Before I always could find a fight in the forest of East Brit and Cove, that's not possible now.
I really enjoy the action, even when my count of deaths are way higher than my count of kills.
I started doing this VvV battles because I falled in love with this VvV banners. I got my first from making suits for a new guild on Siege and trade with banners.
Now young crafters can't affor that, as special gems are very expensive on Siege and they need lots of gold to buy resources.
And young VvV'ers can't afford losing their suits and replacing them as it fast get expensive.
Very few are so lucky as me, most will get looted alot.
I believe we can improve VvV alot on Siege and make it less a pain to replace lost suits.
We do not have the VvV artifacts on Siege, I like that but VvV players should not be forced to use alot of time to hunt monster artifacts or for gold and resources to buy new gear from crafters.
And make it less painful and expensive for the crafters to craft good gear.
The new global loot did help alot and the 8% bonus from armslore do too, but still not enough to bring the crafter and the PvP'ers back to Siege.
I believe a few thing could help bring the fun back to Siege.
1. Basic resist on an item is 15%, I guess that count both for crafted and monster loot. Increase that to 25%, that will make crafters get rid of the painful job to get a suit 5x70 resist and would make non artifact magic stuff from loot more useful too.
2. Lower vendor prices on Siege to the same as on normal shard, no more 3-5x prices on Siege.
3. Increase the stock of resources on vendors in Battle town, so when a battle start, increase the stock of gems, bottles, etc to 200 vs the 20 it is now, after the battle is over, it will start going down again if noone buy the stock.
That will give the VvV players a chance to buy, when they are doing battles and they can fight over the vendors too.
After the battle are over and town are safe again, the crafters have a chance to use less time farm stock up on this vendors as they still have more in stock than else.
4. Let the artifacts used for VvV on other shards be less rare monster and treasure drop on Siege. Then there may be more of them on vendors.
5. Lower vendor fee to 2% on Siege, so we will see more well stocked vendors
6. Increase drop of gems for mining and from monsters, maybe 3x from monsters and 5x from mining.
This changes would support the way of Siege and still make PvP'er, PvM'er and crafter depend of each others.
The changes needed for Siege would not be that hard to code, and would help the balance on Siege vs Item Insurance on normal shards.
I really enjoy the action, even when my count of deaths are way higher than my count of kills.
I started doing this VvV battles because I falled in love with this VvV banners. I got my first from making suits for a new guild on Siege and trade with banners.
Now young crafters can't affor that, as special gems are very expensive on Siege and they need lots of gold to buy resources.
And young VvV'ers can't afford losing their suits and replacing them as it fast get expensive.
Very few are so lucky as me, most will get looted alot.
I believe we can improve VvV alot on Siege and make it less a pain to replace lost suits.
We do not have the VvV artifacts on Siege, I like that but VvV players should not be forced to use alot of time to hunt monster artifacts or for gold and resources to buy new gear from crafters.
And make it less painful and expensive for the crafters to craft good gear.
The new global loot did help alot and the 8% bonus from armslore do too, but still not enough to bring the crafter and the PvP'ers back to Siege.
I believe a few thing could help bring the fun back to Siege.
1. Basic resist on an item is 15%, I guess that count both for crafted and monster loot. Increase that to 25%, that will make crafters get rid of the painful job to get a suit 5x70 resist and would make non artifact magic stuff from loot more useful too.
2. Lower vendor prices on Siege to the same as on normal shard, no more 3-5x prices on Siege.
3. Increase the stock of resources on vendors in Battle town, so when a battle start, increase the stock of gems, bottles, etc to 200 vs the 20 it is now, after the battle is over, it will start going down again if noone buy the stock.
That will give the VvV players a chance to buy, when they are doing battles and they can fight over the vendors too.
After the battle are over and town are safe again, the crafters have a chance to use less time farm stock up on this vendors as they still have more in stock than else.
4. Let the artifacts used for VvV on other shards be less rare monster and treasure drop on Siege. Then there may be more of them on vendors.
5. Lower vendor fee to 2% on Siege, so we will see more well stocked vendors
6. Increase drop of gems for mining and from monsters, maybe 3x from monsters and 5x from mining.
This changes would support the way of Siege and still make PvP'er, PvM'er and crafter depend of each others.
The changes needed for Siege would not be that hard to code, and would help the balance on Siege vs Item Insurance on normal shards.
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