thanks for the info
i was surprised not to see more pro necro post...maybe because i dont have ss on this guy
maybe i can take the resist off my sword guy and replace that with necro since i have more mana leech swords weaps than bows
The issue you have then is using items to break paralyze, get rid of curse and so on. If you REALLY wanted necro...not sure why for PvM, since curse weapon seems a lot more effective with a melee weapon and wacking constantly at the mob.
120 Archery
110 spirit speak (+10 from talisman to make 120)
100 necromancy (+5 from talisman to make 105) no need for more.
60 to 75 chivalry (your choice depending how comfortable you are with your success rate on divine fury, etc.
120 tactics
100 healing
110 anatomy
If you wanted a straight up PvP type setup you could go:
120 Archery
110 Spirit Speak
105 Necromancy
120 Anatomy
120 Healing
120 Resist
Basically use high damage bows + equipment to get as high of damage output to 300% as you can in terms of PvM if you used this.
Case in point though, most people don't use necromancy on fighting templates...i.e. actually casting spells a lot since "some" people don't have the resources to make a good suit that has 100% LRC. It is hard to do and get all the DCI/HCI setup you need. Just really only need HCI though for PvM.
BUT, I suppose...if you only wanted 100% success rate on curse weapon, you are looking at a value of around 70 necromancy. In My opinion, that is a lot of points for just one use..., although you can recall in wraith form around 65% or so of the time. You would need 90 necromancy to recall 100% of the time and not fail.