Here’s an idea that, most has been suggested before but, might be an interesting discussion.
Thieving used to fill multiple purposes…
- Make money
- Hinder targets
- PvP interaction
- Grief
Revisiting stealing item for INS
- Thief successfully steals an item
- If that item is insured is insured then…
- - Mark loses 600 gp in ins and that item is sent to Marks bank box(Hindering the target).
- - Thief receives 300 in their pack(Money maker, all-be-it not the same as reselling a Silver Vanq, but more than is made currently). The other unaccounted-for 300 is sunk.
- - Mark or another ‘noble’ can then chase down the thief and retrieve the 300 in the thief’s pack(PvP interaction).
- - (Griefing must be initiated manually but the player)
Feel free to pick apart as desired.
Personally I don't PvP so take this input with a grain of salt... I prefer Kosher!
oh, on another personal note, I would like to see stealing from mobs reinabled, to a point. Only repond and other humanoid-shapped mobs that might carry gold/items via pack/pockets such as Lichs, Lizardmen, Meer(and their counterpart that I cannot see to name at the moment), Lady of the snow, red NPCs(ninja, evil mages))