Hello all,
with the new increase to our population, I realized we have quiet a number of new people who....well let's say operate in the grey-shades of the law.
Furthermore I want to add, I have not played a thief in UO, nor will I ever play a thief in UO. Folowing are just some ideas that might be not too difficult to implement into the game (since they had been in the game a while back and might just be reimplemented or just turned on again) and could add some fun elements (maybe just for roleplaying purposes) to being a thief or being the one stolen from.
One last thing before I start naming the ideas: I like the system the way it is, I have lost an item or two of higher value to some thief and am not worried about the increased number....they do not find me anyways if I do not want to.
When you have just been stolen from, you may place a bounty on the head of the thief, which makes him perma grey (visible, but no guards could be called on him).
The bounty on head system was abused...I know...I am talking more of a role-playing factor here. Also I am sure some thieves would pride themselves with the idea of having 10000gp on their head.
When you just (in the last hour) have been stolen from, a successful forensic skill use turns the thief grey for a certain period of time (24 hours).
First of all this would give the forensic skill finally some use again, second it would be chanceto counter the stealing process and third how cool would it be (from a role-playing point of view) to call in the detective (with the apropriate set of skills) to hunt down the thief that just stole from you (this would be well combined with the following one).
A thief cannot take a stolen item out of their backpack for 1hour after he comitted the act and is in heat of battle for that time (not able to log out instantaniously or run into his house). You could actually try to hunt down a thief.
Make thieves that can steal from players "perma grey"!
Well I do not mean mark them grey, I mean make them freely attackable in towns again without the need to wait for them to do a criminal act, in which case you just say "guards" and the thief is history. With that thieves would make use of the disguise kit again or the polymorph spell. Besides us honest citizen having an option for a preventive act!
Thieves that can steal of players have a chance to detect if a spawn is being done!
For every 20 points in the stealing skill there is a 2%cummulative chance that they recieve a message: "A spawn is being done in the lost lands" or "A spawn is being done in the Abyss". This would implement the thief as a spy factor into the game and even out the "perma-grey-risk" a little bit.
Just some ideas to add fun....what do you think?
with the new increase to our population, I realized we have quiet a number of new people who....well let's say operate in the grey-shades of the law.
Furthermore I want to add, I have not played a thief in UO, nor will I ever play a thief in UO. Folowing are just some ideas that might be not too difficult to implement into the game (since they had been in the game a while back and might just be reimplemented or just turned on again) and could add some fun elements (maybe just for roleplaying purposes) to being a thief or being the one stolen from.
One last thing before I start naming the ideas: I like the system the way it is, I have lost an item or two of higher value to some thief and am not worried about the increased number....they do not find me anyways if I do not want to.
When you have just been stolen from, you may place a bounty on the head of the thief, which makes him perma grey (visible, but no guards could be called on him).
The bounty on head system was abused...I know...I am talking more of a role-playing factor here. Also I am sure some thieves would pride themselves with the idea of having 10000gp on their head.
When you just (in the last hour) have been stolen from, a successful forensic skill use turns the thief grey for a certain period of time (24 hours).
First of all this would give the forensic skill finally some use again, second it would be chanceto counter the stealing process and third how cool would it be (from a role-playing point of view) to call in the detective (with the apropriate set of skills) to hunt down the thief that just stole from you (this would be well combined with the following one).
A thief cannot take a stolen item out of their backpack for 1hour after he comitted the act and is in heat of battle for that time (not able to log out instantaniously or run into his house). You could actually try to hunt down a thief.
Make thieves that can steal from players "perma grey"!
Well I do not mean mark them grey, I mean make them freely attackable in towns again without the need to wait for them to do a criminal act, in which case you just say "guards" and the thief is history. With that thieves would make use of the disguise kit again or the polymorph spell. Besides us honest citizen having an option for a preventive act!
Thieves that can steal of players have a chance to detect if a spawn is being done!
For every 20 points in the stealing skill there is a 2%cummulative chance that they recieve a message: "A spawn is being done in the lost lands" or "A spawn is being done in the Abyss". This would implement the thief as a spy factor into the game and even out the "perma-grey-risk" a little bit.
Just some ideas to add fun....what do you think?