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Thief Template Help

S

SirAce

Guest
Hi, I am making my first Theif and was wondering if anyone out there could help answer a couple of questions. My template is as follows

Anatomy 85
Fencing 100
Healing 100
Hiding 100
Ninjitsu 100
Stealing 110
Poisoning 100
Stealth 100
Tactics 70

I know this is 865 points but thats what I have with my armor and jewerly and all my resists are over 65. my questions are, Do I really need 100 poisoning or will 80 do? Will this allow me to play around in Fel. and steal in Doom? Will I be able to defend myself against a red, since I dont go looking for trouble but it seems to find me often lol.

Thanks
 

UO Relic

Seasoned Veteran
Stratics Veteran
Stratics Legend
Well for a mage to poison your magery + poison must equal 200 points, so while i havent played a fighter with poison I would think your still gonna need to equal the 200 points but cant confirm (dont u wish our old profession boards were back :link:).

For theiving in Doom you need a min. of 100 points at 110 your not bad but your gonna fail alot, should be ok 80% of the time but your gonna hate it if yur standing beside a high arti piece and u keep failing and someone runs up and gets it before u, 120 steal is guarantee success.

Fighting in Fel, hard to say as some char templates do well against some other templates but can have there ass handed to them by other templates. Its something you have to try and see how u do and adjust as u go with different tactics/armor/skills
 
S

SirAce

Guest
Thanks for the info i forgot to mention that when in ferret form i do have 120 stealing lol. And I have thought of going Mage poison just not sure on what skills for that tho.
 

Farsight

Crazed Zealot
Stratics Veteran
Stratics Legend
As for poisoning, 80 poisoning is plenty good, no matter how many fencings you have.

There was once a post on stratics from Chad Sexington with a well documented experiment about the subject, which I won't repost now(hoping the original post returns soon). But the highlight is:
Chad Sexington said:
The 200 total points only applies to magery and casting deadly poison 2 tiles away and deadly poison fields.

Infectious strike works differently.

The poisoning skill applies different levels of poison at different poisoning skill levels. In addition to this, your poisoning skill acts as a percentage chance your poison that you deliver will be bumped up a level.

-Fencing/swords has nothing to do with it.
-80 poisoning is the minimum skill to deliver deadly poison every time.
-At 80 poisoinng you deal deadly poison with an 80% chance for leathal.
-At 90 poisoning you deal deadly poison with a 90% chance for lethal.
-At 100 you deal lethal 100% of the time.
-At 79 you deal greater poison with a 79% chance for deadly.

I know its not 200 points total because I've been running 110 fencing 80 poison for forever. Lethal poisson w/ occassional deadly.
The only other advice I can give you is that it may help to drop stealth by 20 and put those points into fencing. Not being hit is a good thing, and hitting more often is a very good thing.
 
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