Hello,
Using a Mythic Character Token, which five skills listed in the thief template below (the hardest to train) would you boost to 90?
Are there any disadvantages to boosting thief skills?
I'm considering the following template(s).
100 Stealing
100 Snooping
100 Hiding
100 Stealth
100 Lockpicking
100 Fencing
100 Tactics or Detect Hidden or Disarm Traps or Ninjitsu or Poisoning
I would like a well rounded thief template out of the gate with the most commonly used skills; I can always work on the less commonly used skills once I am established.
I am seeking opinions on whether I should swap out tactics for something else as I've seen fencing alone without it in thief templates. Should I leave it or swap it for detect hidden, disarm traps, Ninjitsu, poisoning or something else?
What should int/dex/str be?
I've noticed that some thief templates have fencing. What is fencing used for if not grouped up with tactics or anatomy in a thief template? In what scenarios would you use it? I love the idea of a thief with some blade skills even if it is not very powerful.
What is your thief template?
What do you use it for?
What is "a day in the life of" your thief like?
Is it profitable?
Is a PVM thief as profitable as stealing from other characters?
Why choose fencing over swordsmanship? Speed of weapons?
Is snooping useful in PVM at all?
Thank you,
Using a Mythic Character Token, which five skills listed in the thief template below (the hardest to train) would you boost to 90?
Are there any disadvantages to boosting thief skills?
I'm considering the following template(s).
100 Stealing
100 Snooping
100 Hiding
100 Stealth
100 Lockpicking
100 Fencing
100 Tactics or Detect Hidden or Disarm Traps or Ninjitsu or Poisoning
I would like a well rounded thief template out of the gate with the most commonly used skills; I can always work on the less commonly used skills once I am established.
I am seeking opinions on whether I should swap out tactics for something else as I've seen fencing alone without it in thief templates. Should I leave it or swap it for detect hidden, disarm traps, Ninjitsu, poisoning or something else?
What should int/dex/str be?
I've noticed that some thief templates have fencing. What is fencing used for if not grouped up with tactics or anatomy in a thief template? In what scenarios would you use it? I love the idea of a thief with some blade skills even if it is not very powerful.
What is your thief template?
What do you use it for?
What is "a day in the life of" your thief like?
Is it profitable?
Is a PVM thief as profitable as stealing from other characters?
Why choose fencing over swordsmanship? Speed of weapons?
Is snooping useful in PVM at all?
Thank you,
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