T
Thangorodrim
Guest
I admit the cursor changes, but otherwise there is absolutely no indication given.
Define "obvious" please.Please don't hijack the thread into suggestions of incompetence. The point is that its possible to enter non-con pvp areas without an obvious indication.
I got jumped and turned gray when I discovered this, but its not a big deal to me, I don't even think I was looted. I do know people, however, who would be incredibly upset if they got pk'd in this manner.
For the record:
I have all audio on, as I always do.
I triple checked and get no audible indication. I then recalled to felucca and got the usual 'scary peekays' sound.
This is entering the new undead spawn on LS.
Who said anything about being grey?indeed, not to insult but its already obvious when you enter fel, if your so scared of Fel then you should recognize when youve entered it. still dont understand how you unknowingly turned grey and got jumped.
I don't think I've ever seen my cursor change colors when I've gone to Fel.Define "obvious" please.
I am thinking that a cursor change is pretty damn obvious.
Thank you Tina for confirming this.I just checked again and confirmed that it is the Primeval Lich champ spawn entrance (the one that is near the Silver Sapling room) that provides no "big Fel dramatic organ chord" sound as you run through the entrance to the tunnel in the Abyss. You definitely get the "Being perfectly rested, you shove them out of the way" message if you happen to walk through a pet or another character once you're in the tunnel, but there's no sound. If you go in the entrance to the tunnel to the Abyssal Inferno champ spawn, you will hear the organ sound as soon as you step inside, if you have sound effects turned on.
Who said anything about being grey?
Please don't hijack the thread into suggestions of incompetence. The point is that its possible to enter non-con pvp areas without an obvious indication.
I got jumped and turned gray when I discovered this, but its not a big deal to me, I don't even think I was looted. I do know people, however, who would be incredibly upset if they got pk'd in this manner.
For the record:
I have all audio on, as I always do.
I triple checked and get no audible indication. I then recalled to felucca and got the usual 'scary peekays' sound.
This is entering the new undead spawn on LS.
Oh, gray, as in ghost; I did not survive the assault. My apologies for being unclear.There ya go...
Ah-ha! You got jumped and *saw* grey! Makes much more sense now.Oh, gray, as in ghost; I did not survive the assault. My apologies for being unclear.
This issue is thus by definition not one that impacts you, unless you also play one of the production shards as well.It also means that I can be killed before *or* after crossing that boundary
I'm sorry! I forgot that Siege players are lower-class individuals who are not allowed to have an opinion on certain subjects, nor post their thoughts on them.This issue is thus by definition not one that impacts you, unless you also play one of the production shards as well.
-Galen's player
Text strings from latest client patch
You are about to enter a PvP area, where you can be attacked and stolen from by other players. Do you wish to proceed?
No, I do not wish to proceed
Yes, I wish to proceed
Yes, and do not ask me again
You may use your avatar's context menu to re-enable the warning later.
Enable PvP Warning
Your PvP warning query has been re-enabled.
Are you serious? Ok, so one of the enterances might not being playing the right music or giving cursors changes, but is it really all that hard to figure out where you are? Maybe to someone who is travelling the Underwold for the first time it would be hard to tell you've "crossed over", but I am sure by now with all the Underwold maps that are out, people can check before entering where they are. Also, if you are hunting with a group, I am sure there are people who have already figured this out and should be able to warn others in their guild or group before they enter a spawn area. =/Text strings from latest client patch
You are about to enter a PvP area, where you can be attacked and stolen from by other players. Do you wish to proceed?
No, I do not wish to proceed
Yes, I wish to proceed
Yes, and do not ask me again
You may use your avatar's context menu to re-enable the warning later.
Enable PvP Warning
Your PvP warning query has been re-enabled.
Thank you for being so much more articulate than me, as this was the meaning I was trying (horribly) to convey. Knowing your surroundings is key in this game, and I for one am sick of dev time being taken up to hold someone's hand who can't do their research.Are you serious? Ok, so one of the enterances might not being playing the right music or giving cursors changes, but is it really all that hard to figure out where you are? Maybe to someone who is travelling the Underwold for the first time it would be hard to tell you've "crossed over", but I am sure by now with all the Underwold maps that are out, people can check before entering where they are. Also, if you are hunting with a group, I am sure there are people who have already figured this out and should be able to warn others in their guild or group before they enter a spawn area. =/
I'm not meaning to sound like a b**** or anything, but there comes a point where people should have to use their instincts a little more and not be warned with every little step they take.
Then it's a good thing that the Dev's don't share your one sided, myopic point of view. Why should you care if a warning gump is put in or not? It obviously has no affect on you unless you happen to be one of those PK's that enjoy taking advantage of others. The Dev's have already said the lack of a warning gump was an oversight and will be put in as advertised, so it's a non-issue at this point anyway. Besides, with the size of the Abyss, it's not that hard to get yourself lost, especially if you're playing in 2d instead of the EC.Knowing your surroundings is key in this game, and I for one am sick of dev time being taken up to hold someone's hand who can't do their research.
Sometimes those entrances have PKs right on the other side. You're dead before you even get a chance to realize you're in a Fel enviroment.Are you serious? Ok, so one of the enterances might not being playing the right music or giving cursors changes, but is it really all that hard to figure out where you are? Maybe to someone who is travelling the Underwold for the first time it would be hard to tell you've "crossed over", but I am sure by now with all the Underwold maps that are out, people can check before entering where they are. Also, if you are hunting with a group, I am sure there are people who have already figured this out and should be able to warn others in their guild or group before they enter a spawn area. =/
I'm not meaning to sound like a b**** or anything, but there comes a point where people should have to use their instincts a little more and not be warned with every little step they take.
It's quite simple really.I am a bit confused as to how a thread regarding an acknowledged bug that the dev's have stated their intent to change/fix can degenerate to Fel/Tram bickering.
The reason I made the post, after the fact, is that what I read indicated the bug was that a gump was not appearing. I was under the impression that the audible warning was implemented and functioning properly, however, at least for some it is not.I am a bit confused as to how a thread regarding an acknowledged bug that the dev's have stated their intent to change/fix can degenerate to Fel/Tram bickering. I am a PvP'er. I still do not see the issue. It was STATED that the warning would be there, and that it is a bug that it isnt. End of story.
This is a good point.As for my personal opinion: I feel that these Tram entrances/exits to Fel areas are a huge mistake. I said so in beta and I still think so. There should NOT be a possibility for someone who is in a champ area to run to Tram, where at least part of the participants cannot follow, without having to be bound to heat of battle. A gate would be preferable to these passages because it would follow the "heat of battle" rules.
For me personally, the main issue is that I am impecunious in game and have cursed gear. Obviously, on a non-siege shard I am not going to use cursed equipment in a pk area.When I start down one of those corridors, I would be much more comfortable knowing that anyone I encounter knows EXACTLY where they are and the rules that apply. In other words, if I want to be in a "shoot first, ask questions later" frame of mind when I'm going to or leaving a spawn, I don't want to later be asking myself if I might have just smacked someone who really had no idea what was going on and possibly ruined their whole evening.
how about you stop relying on devs to tell you where you are due to your own incompetance of simple navigation.For me personally, the main issue is that I am impecunious in game and have cursed gear. Obviously, on a non-siege shard I am not going to use cursed equipment in a pk area.
Also, however, I know that there are people (e.g., my wife) who can become very upset at getting pkd. Contrary to all the sophistry in this thread, in the EC at least, there is essentially no indication that a player is subject to non-con when entering the spawn area. No aspect of the scenery really stands out as any different from other abyss themes and push through is less obvious in the EC.
Folks should remember that the majority of the player base does not read lurk about in stratics. Also, some people want to explore the new lands without spoiling everything beforehand by perusing documentation.
To get back to the point, apparently the lack of a gump is a known issue, but also the audible warning is not consistently presenting.
*chuckles*how about you stop relying on the devs to tell you where you are due to your own incompetence.
I assume that by the us in "let us" you mean the Fellies who have repeatedly posted personal insults in this thread?Let's not make it into yet another Tram-Fel-Siege debate...
Its 2 places with clear "entry" ways. Learn where those TWO spots are, dont go in the door and you'll be fine.i wish the dev's would give us some sort of indication as to whether this will remain or if they intend to change it. i hate pvp and so do most others, so to get ganked while in trammel is a bit silly.
Perhaps you wouldn't be insulted so often were you to not tell people in which threads their own interests lie. Telling me an issue doesn't impact me because I play Siege is insulting in it's own right.I assume that by the us in "let us" you mean the Fellies who have repeatedly posted personal insults in this thread?
Because until they posted, this was a threat about an acknowledged bug, as far as I can tell, only that and nothing more.
-Galen's player
Actually I'm 11 years here in UO and I never noticed the cursor change from Tram to Fel... and yes, I do utilize both facets.I am thinking that a cursor change is pretty damn obvious.