So its officially been a full week since the end of head start and the game is running as live as it is ever going to get.
We have not yet reached that all important end of the 30 days included with the game when the first billing cycle begins, but that's another post.
So, I've thought about this pretty hard and I am officially declaring this the second best MMO launch of all time. The first still goes to Dark Age of Camelot(DAoC) which in my opinion was rock solid other then typical balance issues. Granted it was a much smaller release and the shear number of players that we are seeing in Warhammer makes DAoC look like a Console MMO, but that's my opinion and I'm sticking to it.
I was going to try to give a count on the number of fixes and updates in the past week, but in all honestly I lost count enough times that it is easier to just say "There were a lot of updates and fixes." For the most part the servers are stable. The client, except for a small percentage of people, is stable and running well. Career balance is close, but then you can never (in my opinion) get perfect class balance in an MMO. And, most importantly, after a week of playing Warhammer Online it is still fun.
The only complaint that I have is the same complaint that I have had since the day Warhammer Online was announced. I personally do not like the way Mythic approaches community management and never have. I could rant about this all day, but I will sum it up as this: The community team is great, but if you are not going to have official forums then you need to stay off of fan site forums and make all announcements and updates via the official site or the games patcher. Nothing pisses me off more then having to search 30 fan sites for an obscure post by one of the community team so that I can answer a simple question on another forum.
Ok, I got that out of my system. Back to sucking up!
Realm vs Realm is as compelling as I remember it being in DAoC and possibly even better. It will take a few weeks for the individual realm leaders to show themselves and take charge of the war, but I have already seen more RvR in the first week than I saw in the first six months of playing DAoC and that has to count for something.
Finally, crafting still feels a little tacked on to the end, but it is a good system and with a few tweaks could be a lot of fun for the crafting inclined. I look forward to playing with the system more. But, in all honesty, I would rather drive Stunties before a hoard of Greenskins and laugh as their blood boils in my stew pot.
So, what are your thoughts on the first full week of Warhammer Online?
We have not yet reached that all important end of the 30 days included with the game when the first billing cycle begins, but that's another post.
So, I've thought about this pretty hard and I am officially declaring this the second best MMO launch of all time. The first still goes to Dark Age of Camelot(DAoC) which in my opinion was rock solid other then typical balance issues. Granted it was a much smaller release and the shear number of players that we are seeing in Warhammer makes DAoC look like a Console MMO, but that's my opinion and I'm sticking to it.
I was going to try to give a count on the number of fixes and updates in the past week, but in all honestly I lost count enough times that it is easier to just say "There were a lot of updates and fixes." For the most part the servers are stable. The client, except for a small percentage of people, is stable and running well. Career balance is close, but then you can never (in my opinion) get perfect class balance in an MMO. And, most importantly, after a week of playing Warhammer Online it is still fun.
The only complaint that I have is the same complaint that I have had since the day Warhammer Online was announced. I personally do not like the way Mythic approaches community management and never have. I could rant about this all day, but I will sum it up as this: The community team is great, but if you are not going to have official forums then you need to stay off of fan site forums and make all announcements and updates via the official site or the games patcher. Nothing pisses me off more then having to search 30 fan sites for an obscure post by one of the community team so that I can answer a simple question on another forum.
Ok, I got that out of my system. Back to sucking up!
Realm vs Realm is as compelling as I remember it being in DAoC and possibly even better. It will take a few weeks for the individual realm leaders to show themselves and take charge of the war, but I have already seen more RvR in the first week than I saw in the first six months of playing DAoC and that has to count for something.
Finally, crafting still feels a little tacked on to the end, but it is a good system and with a few tweaks could be a lot of fun for the crafting inclined. I look forward to playing with the system more. But, in all honesty, I would rather drive Stunties before a hoard of Greenskins and laugh as their blood boils in my stew pot.
So, what are your thoughts on the first full week of Warhammer Online?