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Guest
Guest
Challenges are great. But there is a big difference between just increasing HP's and actually making the monster more difficult.
Perhaps the Dev team, after the things they're working on could look into further developing the monster AI. Especially the caster types.
It should actually feel like you're fighting something that has to follow the same rules as you as far as magics go. I think if you could create a monster AI that casts spells, like the players cast spells (IE: using spells to "spell block", actually cast and see the power words and a motion of casting etc) you could actually help the PvM community understand how PvPers fight and have more of a blend between the two. And with that I think different monsters need to have different casting speeds and this needs to be represented in their Animal lore info.
I know this would be difficult for the devs to do (I'm 1000% sure I could whoop any dev 1v1 in a mage duel) but I think with a few PvPers to help show them the ropes (Yea, I know I'm assuming the developers don't play mages intuitively as far as actual heated intense combat goes but I've never seen evidence to assume otherwise) I think we could have an amazing system in place for players to learn how to better fight mages thus helping the entire game in the scope of whats balanced and what isnt. The difference between game mechanics and player skill.
Sorry if this post bothers anyone. I've just been really really bored today and I get to thinking about stuff like this when I'm bored.
Perhaps the Dev team, after the things they're working on could look into further developing the monster AI. Especially the caster types.
It should actually feel like you're fighting something that has to follow the same rules as you as far as magics go. I think if you could create a monster AI that casts spells, like the players cast spells (IE: using spells to "spell block", actually cast and see the power words and a motion of casting etc) you could actually help the PvM community understand how PvPers fight and have more of a blend between the two. And with that I think different monsters need to have different casting speeds and this needs to be represented in their Animal lore info.
I know this would be difficult for the devs to do (I'm 1000% sure I could whoop any dev 1v1 in a mage duel) but I think with a few PvPers to help show them the ropes (Yea, I know I'm assuming the developers don't play mages intuitively as far as actual heated intense combat goes but I've never seen evidence to assume otherwise) I think we could have an amazing system in place for players to learn how to better fight mages thus helping the entire game in the scope of whats balanced and what isnt. The difference between game mechanics and player skill.
Sorry if this post bothers anyone. I've just been really really bored today and I get to thinking about stuff like this when I'm bored.