Town Maritime Challenge
The Town Maritime challenge is a series of events designed to find out which of our towns is home to Britannia's finest seafarers. Towns can earn points in each of five tests and the one with the highest aggregate score will be recognised as the “City of Maritime Excellence”. All town governors (or acting governors) are asked to rally their citizens to support the task and to provide crews for as many of the events as possible. With the first event not taking place for a couple of weeks, there should be time to recruit citizens and do some basic training.
All citizens who are interested in taking part should contact their governor immediately. If you are not a citizen of a town, or have no particular allegiance to the one you are currently in, then advertise that your services are for hire!
More details on individual events will be given nearer the time but the descriptions and general rules below should provide enough information to organise suitable crews. If there any questions or suggestions, please let me know.
Please can all governors/organizers let me know ASAP if they are planning on entering so that I can get some idea of numbers.
Event timetable & description
Size Matters: 18th - 25th October inclusive
Pirate Justice: 18th October, 3pm Eastern
Net Result: 19th October, 5-6pm Eastern; 25th October, 7-8pm Eastern
Fish & Ships: 21st October, 8pm Eastern
Smuggler Interception: 23rd October , 10pm Eastern
Naval Wars & The Final Challenge: 25th October, 3pm Eastern
Size Matters
Only the finest fishermen can reel in the various rare and legendary specimens found in Siege's oceans. Points are awarded for catching at least one of each deep water fish/crab type, the highest weight of each type, and the heaviest fish overall.
Recommended skills: Fishing, pure and simple.
Pirate Justice
In a display of town naval prowess, crews must apprehend some of the notorious pirates terrorizing our seas. The ones that complete the appointed task first will earn the most points. And keep someone in the crow's nest to watch out for unfriendly rivals...
Recommended skills: Combat skills plus some crafting ones to enable quick repairs.
Net Result
A mini-event for individual sailors to see how quickly they can kill all the monsters from five special fishing nets, which must be supplied by the entrant. Entrants may perform the challenge twice during the week if they so wish and choose which result to keep. If anyone wishes to attempt the challenge but is unable to make either of the set times then I will try and arrange an alternative date for their trial. At the end of the week, entrants will earn points for their towns depending on how fast their time was and the number of MIBs collected from monster corpses.
Recommended skills: Whatever you need to kill sea monsters quickly.
Fish & Ships
Part boat race, part fishing contest, part monster hunt as teams seek to score points in a number of tasks.
Recommended skills: At least one fisherman plus combat skills to confront sea monsters and potential encounters with rival crews. A crafter for repairs may also come in handy.
Smuggler Interception
The seas are awash with smugglers and blockade runners trying to illegally land their cargoes without paying taxes. Town custom officers must stop them and confiscate their goods.
Recommended skills: Combat skills for taking on merchant ships and those of rival towns, plus maybe a crafter for repairs.
Naval Wars & The Final Challenge
It's ship versus ship to determine who really rules the waves. And the week concludes with a final confrontation that few will have experienced before.
Recommended skills: Mostly PvP skills.
General rules
Governors are tasked with co-ordinating their town's efforts, organizing crews for the events and communicating with the organizer (me). Alternatively, a governor may appoint another citizen to perform this task.
All characters taking part must be citizens of the towns they are representing. Participants should have a town title displayed for the events (but exceptions will be made for towns with absentee governors).
Maximum crew size for the set events (everything but Size Matters) is five characters, though towns may use fewer if necessary. Towns can pick crews for individual events from any of its available citizens.
Any type of character is allowed and encouraged to take part in events. It takes no (character) skill to load a cannon and blast some grape shot into someone's backside, and crafters significantly reduce the resources needed to make ship repairs. Tamers are limited to one pet of up to three control slots.
At the set events, boats used must be of the High Seas variety (either gargoyle, Tokuno or orc class) and consequently the High Seas expansion will be necessary for those taking part. Each crew is limited to a single boat during the set events. Fisherman without HS can take part in the Size Matters contest but will be restricted to fishing up basic big fish.
Towns with low populations that are struggling to come up with adequate crews may combine with another town to form a joint crew for individual set events. Each such town will then score half the score (rounded down) achieved by the combined crew at the event.
Towns with high populations are welcome to enter multiple crews for set events and the town will count the score of its highest performing vessel. However, the crews must work independently. Any suggestion that one vessel is working only to support the other could lead to penalties or even the town's disqualification from the event.
During events, ship owners must be prepared to give officer boat access to the organizer and any nominated official, and all crew are subject so snooping checks at the start.
Ship-to-ship combat between rival crews is perfectly permissible and actively encouraged, although some restrictions on when and where may be in effect. Looting of bodies is expressly forbidden, but interference from outside parties cannot be ruled out so do not equip anything you are not prepared to lose. But above all, do not let potential PvP encounters put you off attending; just show up in a cheap LRC suit and man one of the cannon.
The Town Maritime challenge is a series of events designed to find out which of our towns is home to Britannia's finest seafarers. Towns can earn points in each of five tests and the one with the highest aggregate score will be recognised as the “City of Maritime Excellence”. All town governors (or acting governors) are asked to rally their citizens to support the task and to provide crews for as many of the events as possible. With the first event not taking place for a couple of weeks, there should be time to recruit citizens and do some basic training.
All citizens who are interested in taking part should contact their governor immediately. If you are not a citizen of a town, or have no particular allegiance to the one you are currently in, then advertise that your services are for hire!
More details on individual events will be given nearer the time but the descriptions and general rules below should provide enough information to organise suitable crews. If there any questions or suggestions, please let me know.
Please can all governors/organizers let me know ASAP if they are planning on entering so that I can get some idea of numbers.
Event timetable & description
Size Matters: 18th - 25th October inclusive
Pirate Justice: 18th October, 3pm Eastern
Net Result: 19th October, 5-6pm Eastern; 25th October, 7-8pm Eastern
Fish & Ships: 21st October, 8pm Eastern
Smuggler Interception: 23rd October , 10pm Eastern
Naval Wars & The Final Challenge: 25th October, 3pm Eastern
Size Matters
Only the finest fishermen can reel in the various rare and legendary specimens found in Siege's oceans. Points are awarded for catching at least one of each deep water fish/crab type, the highest weight of each type, and the heaviest fish overall.
Recommended skills: Fishing, pure and simple.
Pirate Justice
In a display of town naval prowess, crews must apprehend some of the notorious pirates terrorizing our seas. The ones that complete the appointed task first will earn the most points. And keep someone in the crow's nest to watch out for unfriendly rivals...
Recommended skills: Combat skills plus some crafting ones to enable quick repairs.
Net Result
A mini-event for individual sailors to see how quickly they can kill all the monsters from five special fishing nets, which must be supplied by the entrant. Entrants may perform the challenge twice during the week if they so wish and choose which result to keep. If anyone wishes to attempt the challenge but is unable to make either of the set times then I will try and arrange an alternative date for their trial. At the end of the week, entrants will earn points for their towns depending on how fast their time was and the number of MIBs collected from monster corpses.
Recommended skills: Whatever you need to kill sea monsters quickly.
Fish & Ships
Part boat race, part fishing contest, part monster hunt as teams seek to score points in a number of tasks.
Recommended skills: At least one fisherman plus combat skills to confront sea monsters and potential encounters with rival crews. A crafter for repairs may also come in handy.
Smuggler Interception
The seas are awash with smugglers and blockade runners trying to illegally land their cargoes without paying taxes. Town custom officers must stop them and confiscate their goods.
Recommended skills: Combat skills for taking on merchant ships and those of rival towns, plus maybe a crafter for repairs.
Naval Wars & The Final Challenge
It's ship versus ship to determine who really rules the waves. And the week concludes with a final confrontation that few will have experienced before.
Recommended skills: Mostly PvP skills.
General rules
Governors are tasked with co-ordinating their town's efforts, organizing crews for the events and communicating with the organizer (me). Alternatively, a governor may appoint another citizen to perform this task.
All characters taking part must be citizens of the towns they are representing. Participants should have a town title displayed for the events (but exceptions will be made for towns with absentee governors).
Maximum crew size for the set events (everything but Size Matters) is five characters, though towns may use fewer if necessary. Towns can pick crews for individual events from any of its available citizens.
Any type of character is allowed and encouraged to take part in events. It takes no (character) skill to load a cannon and blast some grape shot into someone's backside, and crafters significantly reduce the resources needed to make ship repairs. Tamers are limited to one pet of up to three control slots.
At the set events, boats used must be of the High Seas variety (either gargoyle, Tokuno or orc class) and consequently the High Seas expansion will be necessary for those taking part. Each crew is limited to a single boat during the set events. Fisherman without HS can take part in the Size Matters contest but will be restricted to fishing up basic big fish.
Towns with low populations that are struggling to come up with adequate crews may combine with another town to form a joint crew for individual set events. Each such town will then score half the score (rounded down) achieved by the combined crew at the event.
Towns with high populations are welcome to enter multiple crews for set events and the town will count the score of its highest performing vessel. However, the crews must work independently. Any suggestion that one vessel is working only to support the other could lead to penalties or even the town's disqualification from the event.
During events, ship owners must be prepared to give officer boat access to the organizer and any nominated official, and all crew are subject so snooping checks at the start.
Ship-to-ship combat between rival crews is perfectly permissible and actively encouraged, although some restrictions on when and where may be in effect. Looting of bodies is expressly forbidden, but interference from outside parties cannot be ruled out so do not equip anything you are not prepared to lose. But above all, do not let potential PvP encounters put you off attending; just show up in a cheap LRC suit and man one of the cannon.
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