And here is how the missing virtues were handled in development:
Honesty is part of a philosophy within Ultima Online known as the Virtues, and is one of eight pursuits within the Virtue System
The Virtue of Honesty has been described thusly:
"Honesty is scrupulous respect for truth - the willingness never to deceive oneself or another."
Players are able to pursue the Virtue of Honesty by confessing to their sins at a shrine.
Gaining Honesty:
Characters are able to gain points in Honesty by speaking a mantra at a shrine.
Speak the mantra "Forgive my sins, for I have strayed from the path of Virtue".
You will lose Fame for every mongbat death you have upon your conscience, but you are cleansed of those kills.
Points in Honesty may be earned up to two times in a given day.
Virtuous Title & Abilities: When a character has achieved any number of Honesty points, he is considered to have achieved a certain step on the path of Honesty.
When a player moves his cursor over the Honesty symbol, a title are displayed, indicating the step currently achieved in Honesty for that character.
First step: Seeker of Honesty
Second step: Follower of Honesty
Third step: Knight of Honesty
Players who progress any number of steps on the path of Honesty, but do not continue to actively pursue it, may discover that this Virtuous title reduces in steps over time.
Gaining steps in Honesty will make NPCs trust that player more.
Items bought at shops are offered at a discount to more honest players..
First step: 20% discount.
Second step: 35% discount.
Third step: 50% discount.
This ability is passive, and is not limited to a certain number of purchases.
Dishonest Acts: There are certain actions that are considered dishonest. Performing these actions will reduce the amount of Honesty a character has to some degree. These activities include:
Using the Stealing skill.
Casting the False Coin spell.
Spirituality is part of a philosophy within Ultima Online known as the Virtues, and is one of eight pursuits within the Virtue system
The Virtue of Spirituality has been described as:
"Spirituality is the concern with one's inner being and how one deals with Truth, Love, and Courage."
Pursuit of Spirituality will reward players with spiritual stability.
Spirituality and the Cleansing of the Dead: Any character that slays a monster will be able to demonstrate their pursuit of Spirituality by laying the monster to rest.
Upon slaying a related monster, players are able to sacrifice their reputation to defeat the monster in the following manner:
Open up the Virtue gump.
Double-click the Sacrifice (teardrop) symbol
Target the monster
The following is a list of monsters which may be redeemed with the sacrifice of one’s Reputation:
Lich
Enslaved Gargoyle
Gargoyle Enforcer
(Regular) Demon
Succubus
Evil Mage
You cannot lay a monster to rest if:
You did not kill it.
You have looted it, carved it up, or drained it with Spirit Speak.
You are dead.
Attempts to lay irredeemable monsters to rest will have no effect.
Once a monster is laid to rest, the following will occur:
The monster's trapped soul (or in the case of daemons, the souls of those they have consumed) is released, ascending into the heavens.
The monster's corpse is absorbed into the soil.
The character will gain a point of Spirituality, if their gains that day are less than 2.
A given character can gain Spirituality only twice per 24 hour period, but monsters can be laid to rest any amount of times.
Virtuous Title & Abilities: When a character has achieved any number of Spirituality points, he is considered to have achieved a certain step on the path of Spirituality.
When a player moves his cursor over the Spirituality symbol, a title will be displayed, indicating the step currently achieved in Spirituality for that character.
First step: Seeker of Spirituality
Second step: Follower of Spirituality
Third step: Knight of Spirituality
Players who progress any number of steps on the path of Spirituality, but do not continue to actively pursue it, may discover that this Virtuous title reduces in steps over time.
Gaining steps in Spirituality will grant a character the ability to improve the spiritual results when resurrecting characters other than himself.
Characters resurrected in this manner will return to life with a greater amount of mana than which they would normally resurrect.
First step: Resurrected character returns to life with 20% of their maximum Mana.
Second step: Resurrected character returns to life with 40% of their maximum Mana.
Third step: Resurrected character returns to life with 80% of their maximum Mana.
This ability may be used as often as the player wishes.
Note: you must have the ability to resurrect through the use of spells or Healing skill in order to benefit from the use of this Virtue.
The Virtue of Humility [In Development]
Humility is part of a philosophy within Ultima Online known as the Virtues, and is one of eight pursuits within the upcoming Virtue system.
The Virtue of Humility has been described as:
“Perceiving one’s place in the world, not according to one’s own accomplishments, but according to the intrinsic value of all individuals.”
Pursuit of Humility will be designed to encourage veteran players to help new players, in that they will specifically advance in this Virtue by helping [young] players.
Squire System: Veteran players will be able to invite [young] players to become their squires.
A veteran player can ask a [young] player to be his/her squire by:
Opening up the Virtue gump.
Double-clicking the Humility symbol (the shepherd’s crook).
Targeting the [young] player.
[Added 051101] If the [young] character is not available to be a squire:
The veteran player receives a message telling him that the young player is not available.
The young player does not get any message or additional gumps.
[Added 051101] If the [young] character is available to be a squire:
The [young] player receives a gump telling them that a veteran has asked them to be a squire, and they are asked if they want to learn more. This gump has three buttons:
“Yes” — creates a new gump with more information and the name of the character who asked them to be a squire.
“No” — declines the invitation.
The veteran character is sent a message letting him know the invitation was declined.
The veteran character cannot ask that new player again for 5 minutes.
If the veteran character tries to ask the young player again before the 5 minutes are up, the veteran will receive a message that he must wait. The young player does not get a gump or message.
“No — make me unavailable to be a squire” — makes the young character unavailable for the remainder of their time online.
If the [young] player accepts the invitation to become a squire, a second gump appears. This will have more information about the Virtue of Humility, the veteran character’s name, and three buttons.
“Yes” —creates the partnership between the two characters.
A message is sent to the veteran confirming the acceptance.
The [young] character’s name will hue as light blue, letting other players know he is no longer available as a squire, since the [young] character already has a sponsor.
“No” — declines the invitation.
The veteran character is sent a message letting him know the invitation was declined.
The veteran character cannot ask that new player again for 5 minutes.
If the veteran character tries to ask the young player again before the 5 minutes are up, the veteran will receive a message that the young player is not available. The young player does not get a gump or message.
“No — make me unavailable to be a squire” — makes the young character unavailable for the remainder of their time online.
Once the [young] player has accepted, the veteran character becomes the [young] player’s sponsor.
If another veteran tries to invite that young to be a squire the veteran will be told that the young player is not available and the young player will not receive any gumps or messages.
[Removed 051101] Once invited, the [young] player will receive a special invitation message. The [young] player can accept the invitation by:
Opening up the Virtue gump.
Double-clicking the Humility symbol (the shepherd’s crook).
Target the veteran character.
[Removed 051101] If the [young] player accepts this invitation…
…and does not have a current sponsor, he will become the squire to the veteran character.
…and already has a current sponsor, he will receive a gump, stating: “You are a squire to another player. If you accept this new invitation you will no longer be a squire to [current sponsor’s name].”
Whenever a [young] character gains skill points in the following skills while within a squire-sponsor relationship, the sponsor may gain points in Humility:
Alchemy
Animal Taming
Archery
Blacksmithy
Bowcraft/Fletching
Carpentry
Cartography
Cooking
Fencing
Fishing
Healing
Inscription
Lockpicking
Mace Fighting
Magery
Mining
[Removed 051101] Musicianship
Provocation
Stealing
Swordsmanship
Tailoring
Tinkering
Veterinary
[Added 051101] A new gump will appear to the [young] player 10 minutes after accepting to become a squire. This gump will ask them if they are enjoying their time, and has two response buttons:
“Continue” — pressing this option will allow the sponsor-squire relationship to continue without interference, and this same gump will appear 20 minutes later.
“Stop” —upon pressing this response button, three things will happen:
The [young] player will be teleported to Haven.
The veteran receives a message that the tie has been broken.
The sponsor-squire relationship ends.
[Added 051101] When either character logs out, the sponsor/squire partnership ceases to exist.
If the veteran character logs out but the [young] player does not, that [young] player will be given a gump telling them that they are no longer a squire ,and ask them if they want to go back to Haven. There will be 2 response buttons:
“No” — leaves them where they are.
“Yes” — sends them to Haven.
[Added 051101] The veteran player can end the sponsor-squire relationship at any time, by the following steps:
Opening the Virtue gump.
Pressing the Humility symbol.
Targeting himself.
When the relationship is ended in this way, the new player will be given a notice and the option to go to Haven.
There are certain situations which will affect a sponsor’s gaining of new squires and/or Humility points:
[Added 051101] Veteran characters will not be able to ask [young] players to become squires while in Haven.
In order for the sponsor to gain in Humility, he must remain close to the [young] character as that [young] character gains skill.
Skill points gained through the use of a training dummy will not count toward possible Humility increases.
Skill points gained by paying for training from NPCs will not count toward possible Humility increases.
[Young] characters will not gain Humility points.
The sponsor cannot gain Humility points while dead.
[Added 051101] A feedback gump will be part of the Humility system.
The [young] player will receive this gump, asking them to rate their experience as a squire, when:
The [young] player decides to break the tie,
The veteran player logs off or breaks the tie,
The [young] player’s account (who was a squire at any time) loses it’s [young] status.
The following response will be available on this gump, and these will be tracked by OSI to assist in modifying the system as necessary:
“I benefited a great deal from being a squire.”
“I got some benefit from being a squire.”
“I benefited very little from being a squire.”
“Being a squire hurt my experience in UO.”
“I am not new to UO. This is a second account.”
Virtuous Title & Abilities: When a character has achieved any number of Humility points, he is considered to have achieved a certain step on the path of Humility.
When a player moves his cursor over the Humility symbol, a title will be displayed, indicating the step currently achieved in Humility for that character.
First step: Seeker of Humility
Second step: Follower of Humility
[Added 051101] Third step: Knight of Humility
[Removed 051101] Third step: Guardian of Humility
Players who progress any number of steps on the path of Humility, but do not continue to actively pursue it, may discover that this Virtuous title reduces in steps over time.
Gaining steps in Humility will grant a character some special abilities. Players will be able to access these abilities by clicking the Humility symbol on their own Virtue gump.
[Added 051101] First step: +5 Hit Points, +5 Mana, +5 Stamina
[Added 051101] Second step: +10 Hit Points, +10 Mana, +10 Stamina
[Added 051101] Third step: +20 Hit Points, +20 Mana, +20 Stamina
[Removed 051101] First step: +10 Hit Points, +10 Mana, +10 Stamina
[Removed 051101] Second step: +20 Hit Points, +20 Mana, +20 Stamina
[Removed 051101] Third step: +30 Hit Points, +30 Mana, +30 Stamina