H
Hammersmith
Guest
Dear Friends,
I see that the future of the smithing BOD system is that runic hammers will have 100% intensity and “X” number of mobs based on the runic hammer type. So what this means is that my 50 charge dull copper runic may not be able to produce more than 2 mods but it could be nice ones, it also means that copper, gold, bronze, agipite, verite, valorite, hammers are all going to make really really nice weapons. What will happen then? Well the market gets flooded with uber weapons and once again smiths are worthless. The reason I am posting this is we must not implement this change. This is a quick fix that will have very long term consequences to the Blacksmiths. I know on the surface it sounds good, looks cool to be able to make uber weapons, but in the long term they really will just have no value, I would guess 3 to 6 months. Part of this problem is like many others I have been slowly saving BOD’s hoping for a change. Doing small irons in hopes of a valorite hammer. But in the mean time I have managed to save up quite a collection of lesser hammers and deeds. I am asking that this system not be implemented and that we all vote here.
So I am asking you all, do you think that 100% intensity is the answer to smithing?
Vote AYE I want to see 100% intensity hammers in the game.
Vote Nay; I don’t want to see the 100% intensity hammers in the game because it will ruin weapons and smithing for good.
Thank you,
Hammersmih
I see that the future of the smithing BOD system is that runic hammers will have 100% intensity and “X” number of mobs based on the runic hammer type. So what this means is that my 50 charge dull copper runic may not be able to produce more than 2 mods but it could be nice ones, it also means that copper, gold, bronze, agipite, verite, valorite, hammers are all going to make really really nice weapons. What will happen then? Well the market gets flooded with uber weapons and once again smiths are worthless. The reason I am posting this is we must not implement this change. This is a quick fix that will have very long term consequences to the Blacksmiths. I know on the surface it sounds good, looks cool to be able to make uber weapons, but in the long term they really will just have no value, I would guess 3 to 6 months. Part of this problem is like many others I have been slowly saving BOD’s hoping for a change. Doing small irons in hopes of a valorite hammer. But in the mean time I have managed to save up quite a collection of lesser hammers and deeds. I am asking that this system not be implemented and that we all vote here.
So I am asking you all, do you think that 100% intensity is the answer to smithing?
Vote AYE I want to see 100% intensity hammers in the game.
Vote Nay; I don’t want to see the 100% intensity hammers in the game because it will ruin weapons and smithing for good.
Thank you,
Hammersmih