This is a thread for suggesting what are known as "quality of life" changes. These are basically small changes that would make life easier without affecting game balance or taking any real time to code.
Requests for feature additions do not fit the bill at all. Requests for bug fixes might, if they're minor persistent annoying ones.
First example, one I'd love: Ditch the health decay on undead created via the Animate Dead spell. This would make riding a skeletal steed viable without exploiting that ancient bug we all know about.
Coding required: You can never really know with UO's crazy code, but this would seem to require minimal effort.
Balance effects: Also minimal. Animated dead can't take much punishment (I've seen a skeletal dragon created via the spell die to a wandering healer!) and you can't heal them anyway, so it's not as if this would result in everlasting undead.
Let's hear yours.
Requests for feature additions do not fit the bill at all. Requests for bug fixes might, if they're minor persistent annoying ones.
First example, one I'd love: Ditch the health decay on undead created via the Animate Dead spell. This would make riding a skeletal steed viable without exploiting that ancient bug we all know about.
Coding required: You can never really know with UO's crazy code, but this would seem to require minimal effort.
Balance effects: Also minimal. Animated dead can't take much punishment (I've seen a skeletal dragon created via the spell die to a wandering healer!) and you can't heal them anyway, so it's not as if this would result in everlasting undead.
Let's hear yours.