it really is
that's all
that's all
This. Most of them don't even get it how it "should" be. I have seen multiple MMOs over the past 20 years tout and the ideas that they are most proud of are meh compared to a much older game.Its amazing to me after all these years no other game has even come close to trying to replicate it
i feel the same way. in 2004 i used to sell it to my high school friends as "like the sims, but you can have a pet dragon!", and that's still true in 2021Its amazing to me after all these years no other game has even come close to trying to replicate it
Looks like a screenshot from Myst...Oh if you want to talk about making pretty scenes then I chose FlowScape... it's a thing a friend bought me on steam....... loads of fun with that... but it's not really a game...
Landmark had the best housing IMO ... if they had put some actual work and thought into that game instead of being stupid with it... that game would have rivaled UO in a heartbeat.....
You could place your "plot" anywhere just about... and it was HUGE let me tell you... and it was a particular size... but 3d... so if you wanted your plot could be completely underground with just a smidge of area sticking above the surface and you could build down into the ground as much as you wanted... or you could have your plot entirely above the ground...... and build HUGE skyscrapers.... or you could do half and half or whatever you wanted... And you could build out of any material ... was somewhat like Minecraft at first but as we learned to manipulate the materials better and more consistently smoothing and controlling it we were making incredible designs... some of the really GREAT designers were making things that just left you in awe... Loved that game... and then Sony destroyed it and sold it to Daybreak Games who crushed it and then totally borked it and then said "Oh nope not good enough" and scrapped it.... because of their poor management of the game it died. I miss it... and would pick it back up if they ever put it out again... but I think it's gone to game heaven or whatever... wherever dead games go when they are pulled.
Sad.
This was one of the final buildings I was working on before they pulled the plug on it.
To me, the most impressive part of UO housing is about something different. Running around the world and just seeing houses littered throughout it. Entire neighborhoods are created. Good locations are coveted. Real estate is an entire economy. ARK has a max 140 players per server or something? Admittedly, I didn't dive too deep into it, and it was a long time ago, but the size of ARKs servers made housing feel less... important. It didn't have that same massive, single persistent world feel that UO does (or did) with housing at that same scale. And couldn't players destroy your house?I enjoyed decorating my home in UO with various items. But there were also tons of pains with items sticking through floors, missing corner pieces, etc.
I'd say it's more a decorator's dream, less a builder's dream. To name one example, I enjoy building houses in Ark a lot more. You are not limited to a tiny 18x18 square footprint but can be much more creative in shape and size. There is less deco though, but still plenty. Structure lag is deffo a real issue that comes with it though.
It's hard to compare all games as they all have their strong and weak points. None is perfect. IMO UO is no exception to this. You can call me the party pooper now if you want
Agreed.it really is
that's all
Official servers have a limit of 70 concurrent players. People come and go all the time. I love checking out bases and all the tames they got there as well. They got different servers for PvP and PvE and on PvE you can't damage other players' structures.140 players per server or something?
Oh my gosh soo much this! I can't tell you how many times I got killed by characters that were named after cereal!so many times i can remember getting killed for my house key and loosing everything, so frustrating.
I stole so many house and boat keys from people in guarded zones back before Tram existed. Back when being a thief was funOh my gosh soo much this! I can't tell you how many times I got killed by characters that were named after cereal!
It happened soo often I started to carry a rune named "home" in a bag with my key that was in a guarded zone in Vesper! I got lots of reds that killed me guard wacked that way!
A new player doesn't exactly need a luna vendor house or a castle in prime spot. Ive been playing this game for decades and have never owned either. I've always been able to place a house somewhere and make do. Giving away some of the most valuable spots and homes to just anyone who signs up really cheapens housing in my opinion. Takes away any of the uniqueness and specialness of the housing system. And, in my opinion, why UO housing is a "masterpiece" compared to something like ARK. You need to give new players something to work towards.A new player shouldn't need to pay a cheater all his belongings for a nice housing spot. But that's a whole different can of worms. There are no realtors on Ark and nobody misses them.
while UO does have the best housing design system, Fallout 76 come in with a very close 2nd.Its amazing to me after all these years no other game has even come close to trying to replicate it
In my opinion the work should be in building your actual base/house and collecting stuff to put into it. Not saving for ages to pay some guy that uses housing as a second income. When my max storage house on Atl fell, some guy placed a plot there reading "4 sale". He clearly has no intention of using the spot other than turning a profit. And I'm not talking luna or castles, simply some random 15x17 in the middle of nowhere in fel. People in Ark have to work a lot to setup a good base, upgrading through various layers from a simple thatch hut over wooden structures, stone structures, then metal structures and finally pretty expensive "tek" structures. Just they work for their own progress, not to pay someone else off.A new player doesn't exactly need a luna vendor house or a castle in prime spot. Ive been playing this game for decades and have never owned either. I've always been able to place a house somewhere and make do. Giving away some of the most valuable spots and homes to just anyone who signs up really cheapens housing in my opinion. Takes away any of the uniqueness and specialness of the housing system. And, in my opinion, why UO housing is a "masterpiece" compared to something like ARK. You need to give new players something to work towards.
I liked the camp building in FO4 way more. The stash box in FO76 is IMO a horrible concept. Always full, always a mess. People store their weapons on alt accounts because of this instead of organizing them in different containers. Glad they upped the stash box limit once more lately though.while UO does have the best housing design system, Fallout 76 come in with a very close 2nd.
I thought of that when I played Black Desert Online... it was like Sims sort of housing.... but you couldn't expand... just paint the walls and floors and that cost money... but I still like the housing there... was kinda interesting to have it be instanced... but nice... But that game has issues with housing... wasn't horrible... just not the best... I did like though how you could actually have friends in your house unlike some games... where IMO it's stupid to deco a house no one but you will ever see...The game does have one of the best if not houseing systems. The codeing must be a nightmare to work with.
I always thought it would be nice for 3d houseing but when you look at it are 2d1/2 is the best setup. Would really be a nightmare for the art department and coder to make something like ares in a 3d world like Everquest, WoW and the other. I would beleave we would be at 2003 levels of 3d then.
Bethesda is genuinely the worst. Didn't use to be until they made big money.In my opinion the work should be in building your actual base/house and collecting stuff to put into it. Not saving for ages to pay some guy that uses housing as a second income. When my max storage house on Atl fell, some guy placed a plot there reading "4 sale". He clearly has no intention of using the spot other than turning a profit. And I'm not talking luna or castles, simply some random 15x17 in the middle of nowhere in fel. People in Ark have to work a lot to setup a good base, upgrading through various layers from a simple thatch hut over wooden structures, stone structures, then metal structures and finally pretty expensive "tek" structures. Just they work for their own progress, not to pay someone else off.
It's hard to compare every detail. But in general I think many other games have improvements to offer over UO's system, while UO also has some strong points that I miss in other games (like the sheer endless amount of decoration items UO has to offer). I just like to be realistic there. Saying UO's system is objectively the best of all games out there rather sounds like rose colored glasses of - well - an UO player on a UO forum. It shoulnd't come as a suprise to anyone, just it should also be pretty clear that the opinions on a specific games' forum are highly biased towards this game. That's btw. also true the other way around. While UO players say EA/BS are the worst, all my Fallout friends tell me there is nothing worse than Bethesda, and on Ark they all hate Wildcard over anything else.
It happens to the best of us...I am glad I never seedinvested or kickstarter backed it, as it turned out to be a ponzi scheme, supported by Lord British aka Richard Garriott himself.
uo's graphics are so old they're basically pixel art, which has the same charm as hand-drawn animation. trying to remodel them precisely in 3d is a challenge. i still use 2d and think i always will. the only decent 3d client was the aos era, but even there the only improvement over 2d was some of the monsters were funky and you could still see colour when you were a ghost. (as a kid i spent most of my time exploring the world in 3d as a ghost, i was on 28kps outback dial-up at the time so my only option was to figure out a way to play the game while permanently dead)Yes and while some of it is good... I love those windows.... some of them just look completely fake and plastic... it lacks any...... how do I say it.... fine detail. Like if you take many of the old doors say..... and look at them... you can see the nails in the hardware... grain in the wood... the stone has depth to it... the new stuff is just a plain flat gray with plain white lines drawn over it.... there is no ... how do I want to put it "shadowing" to the brickwork... making it look like a fake piece of that hideous plywood crap from the 70's that is everywhere... And most of the newer stuff only opens in one direction... you only get 2 facings and they only open in... not out... and such because... well... lazy or over hurried work... The tiles also seem to have "gaps" or something in some surfaces... making it look.... off.