S
sayler04
Guest
Responding to an earlier thread about npc pet rezzes, I had an idea. Of course, like most half-baked ideas that happen right after a terrible night at work, it grew into a monster.
How about we introduce a house add-on for rezzing pets? In my sleep-starved, work-addled brain, this has become an idea that could benefit a number of character professions.
I was thinking it could be some sort of an incubator. Lore-wise, incubators were first used by both the ancient egyptians and chinese, and the idea was adopted in the 12th century in western europe; thus, such a device could concievably be present in uo's setting. And like early and modern incubators, such a device would require advanced skill and sophisticated ingredients both to use and to operate.
First off, it would be craftable, and require a number of rare ingredients, much like the current hitching post replica. I thought it would be best as a tinkered item, both as it is a machine and there will be glass included. The ingredients could range from relatively mundane-- like power crystals and clockwork assemblies-- to truly exotic-- like animal pheremones (again) and maybe a unique type of sea glass obtained by fishing-- and would require the input of several different professions. And that would just be to construct it.
Once you have an incubator should require a few things to make it work. First it would need "medecine" to heal the pet, maybe a potion craftable by an alchemist. Second, it would have to be "programmed" by a vet. Both of these could be rpe-arranged by the owner, if they're smart, and each of these would have to be done every time its used. And finally, it would take time for the machine to do its job, the amount of time determined by the skill of the alchemist who made the medecine and the skill of the vet who programmed the machine.
Because creating the incubator would require the efforts of players from a variety of disciplines, it would stimulate the player economy at least and encourage player interaction at best. It would create a better market for tinkers, alchemists, fishermen (who would enjoy the added benefit of finally having another consumable to retrieve) and any others involved in procuring the ingredients and components. Making it necessary for someone with vetting to program the machine will mean that people will still have to either train up vet (without having to keep it on their char) or find vets to pre-program. Basing the time for rezzing on the skill of the vet means that evena low-level character, if they're patient, could use the machine. Rezzing on your own or finding someone to rez for you will always be preferable because it is instant and less labor-intensive, , but people could still get a rez in a pinch, if they planned ahead.
Reading all this, I really think its probably entirely too complicated. And the fact that I put so much thought into this is actually more of an embarrassment than a triumph, lol. But I'm bored n nobody's home and its late and work was rough, so I let my mind wander, as it usually does, into UO. =)
What do you think?
How about we introduce a house add-on for rezzing pets? In my sleep-starved, work-addled brain, this has become an idea that could benefit a number of character professions.
I was thinking it could be some sort of an incubator. Lore-wise, incubators were first used by both the ancient egyptians and chinese, and the idea was adopted in the 12th century in western europe; thus, such a device could concievably be present in uo's setting. And like early and modern incubators, such a device would require advanced skill and sophisticated ingredients both to use and to operate.
First off, it would be craftable, and require a number of rare ingredients, much like the current hitching post replica. I thought it would be best as a tinkered item, both as it is a machine and there will be glass included. The ingredients could range from relatively mundane-- like power crystals and clockwork assemblies-- to truly exotic-- like animal pheremones (again) and maybe a unique type of sea glass obtained by fishing-- and would require the input of several different professions. And that would just be to construct it.
Once you have an incubator should require a few things to make it work. First it would need "medecine" to heal the pet, maybe a potion craftable by an alchemist. Second, it would have to be "programmed" by a vet. Both of these could be rpe-arranged by the owner, if they're smart, and each of these would have to be done every time its used. And finally, it would take time for the machine to do its job, the amount of time determined by the skill of the alchemist who made the medecine and the skill of the vet who programmed the machine.
Because creating the incubator would require the efforts of players from a variety of disciplines, it would stimulate the player economy at least and encourage player interaction at best. It would create a better market for tinkers, alchemists, fishermen (who would enjoy the added benefit of finally having another consumable to retrieve) and any others involved in procuring the ingredients and components. Making it necessary for someone with vetting to program the machine will mean that people will still have to either train up vet (without having to keep it on their char) or find vets to pre-program. Basing the time for rezzing on the skill of the vet means that evena low-level character, if they're patient, could use the machine. Rezzing on your own or finding someone to rez for you will always be preferable because it is instant and less labor-intensive, , but people could still get a rez in a pinch, if they planned ahead.
Reading all this, I really think its probably entirely too complicated. And the fact that I put so much thought into this is actually more of an embarrassment than a triumph, lol. But I'm bored n nobody's home and its late and work was rough, so I let my mind wander, as it usually does, into UO. =)
What do you think?