R
Rocklin
Guest
This is not a spiel or a rant, but simply a reminder of where we have come from, and where we are.
I hear so many people today describing skill leveling like Imbuing as "difficult" or "hard".
I made a Grandmaster Blacksmith in 1999. I began the task in June of 1999 and playing roughly six hours a night and twelve or more hours on the weekends I made Grandmaster Blacksmith in September of 1999. Four months, and that was considered fast.
There were no macros, no smelting bags and if the vendor didn't want to buy your wares you were out of luck.
My point is, that the game has changed and perhaps what we consider "hard" is not so much "hard" as time consuming. I just had to speak up, I continue to see posts proclaiming the pain or raising a skill today. And I have to laugh.
I hear so many people today describing skill leveling like Imbuing as "difficult" or "hard".
I made a Grandmaster Blacksmith in 1999. I began the task in June of 1999 and playing roughly six hours a night and twelve or more hours on the weekends I made Grandmaster Blacksmith in September of 1999. Four months, and that was considered fast.
There were no macros, no smelting bags and if the vendor didn't want to buy your wares you were out of luck.
My point is, that the game has changed and perhaps what we consider "hard" is not so much "hard" as time consuming. I just had to speak up, I continue to see posts proclaiming the pain or raising a skill today. And I have to laugh.