Hi all. I’ve seen quite a number of recent threads on the subject of UO’s economy. Of course, it’s a subject that is almost constantly talked about. Since it seems to be a bit of a hot topic right now, I’d like to take the opportunity to start a “Big Economy Thread” and get some focused feedback.
Here is a short summary of the issues: Basically, UO’s economy has a problem of inflation, caused basically by the fact that gold is created much faster than it is destroyed. As the amount of currency increases, the value of each individual unit of gold goes down, so prices increase. The inflation has been steady for the entire history of UO. There is so much gold, in fact, that storing it and even trading it is problematic for many.
Forum participants here have suggested many different ideas on what to do about this. These ideas include: making bank check size limits bigger to alleviate the storage issue; taxing gold just for the sake of eliminating some of it; adding more big-ticket purchases; increasing NPC prices for certain goods and services; converting gold away from itemization into values stored on characters (a “virtual currency”); changing how gold is represented (e.g. changing it to copper / silver / gold / platinum, or the like); and many others.
Some recent changes that the development team have made to the game are geared towards making improvements for the long-term health of the UO economy, and we have more such changes in the works. For example, we have adjusted NPC shopkeeper behavior when buying back commodity items, implemented a big-ticket purchase in the form of the Britannian Ship, and implemented part of the Magincia Housing Plot Lottery in such a way that it has the potential to eliminate billions of gold.
On this thread I would like to participate in a civil extended discussion of the finer points of UO’s economy. I’d like to talk about everything from economic theory and how it applies here, to specific ideas for game system changes and new gold drains. I’ll answer what questions I can, offer responses to ideas, and ask more than a few questions of my own.
One thing to keep in mind here is that this is intended to be a high-level discussion. I will be frank about ideas and long-term plans, so long as there is the understanding that plans constantly change. Discussing the virtues of an idea is a far cry from making that idea become reality. As always, I will be tight-lipped about specifically what we have in development, until such a time as those specific features are ready to go into testing.
So...let’s have it! Post your ideas, theories, questions, and suggestions. I look forward to both reading and writing on this thread!
Here is a short summary of the issues: Basically, UO’s economy has a problem of inflation, caused basically by the fact that gold is created much faster than it is destroyed. As the amount of currency increases, the value of each individual unit of gold goes down, so prices increase. The inflation has been steady for the entire history of UO. There is so much gold, in fact, that storing it and even trading it is problematic for many.
Forum participants here have suggested many different ideas on what to do about this. These ideas include: making bank check size limits bigger to alleviate the storage issue; taxing gold just for the sake of eliminating some of it; adding more big-ticket purchases; increasing NPC prices for certain goods and services; converting gold away from itemization into values stored on characters (a “virtual currency”); changing how gold is represented (e.g. changing it to copper / silver / gold / platinum, or the like); and many others.
Some recent changes that the development team have made to the game are geared towards making improvements for the long-term health of the UO economy, and we have more such changes in the works. For example, we have adjusted NPC shopkeeper behavior when buying back commodity items, implemented a big-ticket purchase in the form of the Britannian Ship, and implemented part of the Magincia Housing Plot Lottery in such a way that it has the potential to eliminate billions of gold.
On this thread I would like to participate in a civil extended discussion of the finer points of UO’s economy. I’d like to talk about everything from economic theory and how it applies here, to specific ideas for game system changes and new gold drains. I’ll answer what questions I can, offer responses to ideas, and ask more than a few questions of my own.
One thing to keep in mind here is that this is intended to be a high-level discussion. I will be frank about ideas and long-term plans, so long as there is the understanding that plans constantly change. Discussing the virtues of an idea is a far cry from making that idea become reality. As always, I will be tight-lipped about specifically what we have in development, until such a time as those specific features are ready to go into testing.
So...let’s have it! Post your ideas, theories, questions, and suggestions. I look forward to both reading and writing on this thread!