I've been thinking about chivalry a bit lately, and thinking about how it still can be quite effective, even if you have very low karma. To me, this doesn't make sense. So my idea is to create a new skill for which the title would be Anti-Paladin. Here are the basics of the idea.
- Possible name for the anti-paladin skill: Corruption.
- Chivalry should simply not work at all if you have negative karma.
- The new skill should not work at all if you have positive karma.
The abilities/spells themselves should focus on curses, and augmenting the effectiveness of melee combat skills. The interesting question is, who should be more susceptible to the anti-paladin's curses, those who are evil, or those who are good? My inclination is to have the anti-paladin's curses be more effective the lower the target's karma is, so that those who are "good", gain a degree of immunity to their curses.
I think murder counts should subtract a set amount from the character's karma, so that they also will make the character more vulnerable to the anti-paladin's curses and abilities. I'm thinking perhaps something in the order of a 1000 point karma penalty for the purposes of resisting the anti-paladin's curses per murder count.
- A suggestion for an anti-paladin ability would be a curse called "Hopelessness" which slows the target's swing speed, movement rate, casting speed and casting recovery, as well as regeneration rates for mana, hit points and stamina. Obviously you wouldn't want this to be overpowering, but it could be balanced so that it is useful, and effective, without being overpowering.
- Another suggestion for an ability is "Unholy Favour", which would essentially be the mirror image of Hopelessness by providing bonuses to swing speed, and all of the others that Hopelessness effects, with the possible exception of movement rate, but would be more effective the lower the target's karma is, with the same "bonus" for murder counts.
- Another idea for an ability is "Veil of Night" which is an area effect that removes the effects of night sight, elven night vision, etc., for everyone in a radius around the caster, that moves with the caster, with the exception of the caster. So this would only work at night, but it should affect targets regardless of their karma. It should also block the use of object and mobile "handles" and prevent any text from appearing over the heads of mobiles, including characters. Perhaps this should only be effective under the Felucca rules set.
- Possible name for the anti-paladin skill: Corruption.
- Chivalry should simply not work at all if you have negative karma.
- The new skill should not work at all if you have positive karma.
The abilities/spells themselves should focus on curses, and augmenting the effectiveness of melee combat skills. The interesting question is, who should be more susceptible to the anti-paladin's curses, those who are evil, or those who are good? My inclination is to have the anti-paladin's curses be more effective the lower the target's karma is, so that those who are "good", gain a degree of immunity to their curses.
I think murder counts should subtract a set amount from the character's karma, so that they also will make the character more vulnerable to the anti-paladin's curses and abilities. I'm thinking perhaps something in the order of a 1000 point karma penalty for the purposes of resisting the anti-paladin's curses per murder count.
- A suggestion for an anti-paladin ability would be a curse called "Hopelessness" which slows the target's swing speed, movement rate, casting speed and casting recovery, as well as regeneration rates for mana, hit points and stamina. Obviously you wouldn't want this to be overpowering, but it could be balanced so that it is useful, and effective, without being overpowering.
- Another suggestion for an ability is "Unholy Favour", which would essentially be the mirror image of Hopelessness by providing bonuses to swing speed, and all of the others that Hopelessness effects, with the possible exception of movement rate, but would be more effective the lower the target's karma is, with the same "bonus" for murder counts.
- Another idea for an ability is "Veil of Night" which is an area effect that removes the effects of night sight, elven night vision, etc., for everyone in a radius around the caster, that moves with the caster, with the exception of the caster. So this would only work at night, but it should affect targets regardless of their karma. It should also block the use of object and mobile "handles" and prevent any text from appearing over the heads of mobiles, including characters. Perhaps this should only be effective under the Felucca rules set.