The reply is to both you and Decker.
I really should have known better about Great Lakes, seeing as how LS actually shares some people with you
But I wasn't thinking I guess....Oh well.
If
any major shard (and Great Lakes is certainly a major shard) has 3.5 hour Faction fights on a semi-regular basis? Then my argument's pretty much dead in the water. Because like you were saying, if
that is the norm, twiddling thumbs for 20 minutes is
nothing.
Looking over the Factions lists on UO.com seems like Factions is more active on more shards than I had realized. So even if they may not be as active as GL...My argument's still pretty much done.
The only other option besides leaving it as is would be to somehow scale skill loss to Faction players on the shard, and that sounds like a major pain in the ass to code.
So there you have it.....My argument's basically dead.
*sighs* Oh well.
Oh.....As to skill loss vs. stat loss? I make it a point to call it skill loss as opposed to stat loss basically because "stat loss" is a reference to that thing that used to happen to reds upon resurrection, and that doesn't happen anymore....And was nothing like what happens to Factioners anyway, so why keep the old term around?
Most people I know seem to just call it "loss" and leave it there.
Oh and if you look at some of the replies to me, some of you were confusing decreasing the timer with getting rid of loss entirely. This happens a lot, I still have no idea why.
But at any rate....It's all moot....My argument has, in my judgment, been pretty much disproved.
Oh well.....Thanks for the discussion.
-Galen's player
PS: I've been in Factions twice. Once many years ago, on an alt, and once now because my character Galen wanted to hurt the Shadowlords any way he could, and he figured hurting their followers in Felucca would count. And yes, I did join up before we could be healed in Trammel.
We're on Great Lakes and yes, our fights are all day every day when the sigs are up. Last night, or i should say this morning, we were raided for about 3 1/2 hours straight (every 20 or so minutes). When the fighting is like that you understand why the stat loss needs to stay the same, no matter how much we hate stat loss. It was none stop, preparing, fighting, preparing, getting ppl in the base, keeping ppl out, getting supplies in, arranging defenses.
I play on a lot of shards, and the when the factions are active on any shard its just like that, hectic and non stop. When the factions are dull, and you have 2 or 3 ppl in 2 factions running back and forth, the stat loss (yeah its skill loss, but we call it stat loss) is a pain in the ass. But the faction were made for medium to large scale fighting and instead of changing the rules for the lame inactive times, you have to promote the factions and get more people in them so the features are working like they are intended to.
Why bewildered?... How long have you played factions and how many ppl and guilds are in factions on your shard.
No one is confusing your argument for shorter stat loss for no stat loss at all. The bottom line is 20 minutes is a good amount of time, to res up, restock, and chill out, all while having enough time left over to make you realize that stat loss is a pain in the ass and the best way to deal with stat loss is not to get in it in the first place. It is the feature the faction provides to rid the pvp from suicide attacks and clumsy rushes. Granted it doesn't totally prevent unorganized fighting, but it definitely is more of an incentive to be organized and prepared so you don't go into stat loss. And when all pvpers are more organized and prepared then the pvp battles typically last longer, thus prolonging the fun.