Not to in any way defend EA or knock what anyone is saying, but in the end, this isnt a game, it is a business.
Im thinking that the UO division of EA is very understaffed, and we see this in slow respose from GM and now in their response time to a major issue. The game is a shadow of what it was back when I started... and I think there have been cutbacks in the support staff as subscriptions have fallen.
I really believe that the PR portion of this was mishandled and that EA was doing their best with the people they have available to handle this issue. Anyone working in the business world can attest that when a problem in mailroom happens, the R&D department doesnt go and fix the mail sorter and grab a mail cart to hand out interdepartmental memos. Im sure there is a degree of cross department cooperation, but Im thinking that this came down to an issue of a problem that didnt have adequate staffing to solve.
As much as I would like to add my voice to the chorus of complaints, EA is still well within the TOS/EULA, and asking for a free month for the inconvienience in unrealistic. I would think (and this is just me talking) that the loss of money from a free month to all the subscribers would be enough to put the final nail in UO's coffin. Back when we had that travesty that was (Im a little hazy, feel free to refresh my memory) the roll out of the first expanison, the game was almost unplayable for a while, and we were given special "I Survived The Age Of Shadows" items and MAYBE a small credit of game time, but that was the golden age of UO, when every server was packed.
So really, maybe I dont have a well defined point other than "Sh*t Happens." I doubt EA has neglected us or done anything out of spite... they wouldnt keep UO around for the hell of it, just ask people who played Sims Online. If a game isnt profitable, they pull the plug. Im thinking they are trying their best to keep UO running and profitable... a business the size of EA probably isnt going to keep a floundering game around out of sntimentality...