Greater Dragon Nerf 1.0:
- * Damage cap of 130 (Melee and Breath Attacks)
* Special attack change 10%, instead of 20%
* Special attacks fire no more than once every 30 seconds
* Breath fires no more than once per 45 seconds
* Breath and special attacks will never fire less than 15 seconds apart
* Tamers which are hidden and flagged aggressor against another player will be revealed when their dragon breath attack hits the player
Question from a poster:
What does the 10% vs 20% refer to? Damage? Duration? Both?
Answer from Draconi:
Oh wow, sorry, I didn't explain that well enough.
This is about rate of occurence. Most super boss-mobs in the game have a rate of occurence of 20% (1:5 hits unleashed a special move). The fact that the Greater Dragon kept this after being tamed was insane.
We've effectively halved that occurence rate to a much more acceptable rate of 10%, which is still upper-end, but not out of the range of other pets.