Well so far no one has shown that the old version is overpowered.
The fact that you still think only the damage output of a pet is what determines whether a pet is overpowered or not is worrisome.
Here's a quick multiple choice question for you:
Q: Assuming 700 Str, Max Base Damage, 120 Scrolls, which of these pets is more powerful?
A) 400 HP, Chivalry, Armor Ignore, 300 Mana, 20/5/30 Regens
B) 600 HP, Chivalry, Armor Ignore, Healing, 400 Mana, 20/10/30 Regens
C) 825 HP, Chivalry, Armor Ignore, Healing, 1500 Mana, 20/30/30 Regens
D) 425 HP, Chivalry, Frenzied Whirlwind, 350 Mana, 20/5/30 Regens
E) 800 HP, Chivalry, Armor Ignore, Frenzied Whirlwind, Healing, 400 Mana, 20/20/30 Regens
F) They are all the same
Your argument is "F) They are all the same", because as you have stated many times prior "they do no more damage than current pets". You have to look at more than a pets damage output to make a judgement on whether you feel it is overpowered or not.
That's like saying you would be fine if they introduced a weapon to the reward system that was:
- 15-17 Base Damage at 3.25 Swing Speed (The same damage as a Double-Axe)
- 100% HML
- 100% HSL
- 100% HLL
- 100% Hit Spell
- 100% Hit Fatigue
- 100% Hit Mana Drain
- 100% HLD
- 100% HLA
- 9 Mana Regen
- 9 Hit Regen
- 9 Stamina Regen
- 100% Damage Increase
- 40% Swing Speed Increase
I mean, its base damage and swing speed are the same as what we have already, so really that weapon is no more powerful right? I take it out into the field and by Double-Strikes are doing the same damage as my imbued weapon, so it is no more powerful. This is essentially the argument you are making for v1.
Why not ask for a pet with 3000 Health/Mana that can get full Scrolls, Regens, Healing, and any spec it wants? Clearly it is the same as any other pet as it cannot do more damage right? Why stop there, I want a 10000 HP/Mana pet now since they are all the same.
I have not seen anyone else show that they trained one and did actual testing before they said the pet was too much for us to handle.
@Khyro So Violet was not speechless because of the intensity? That was my observation, if I am wrong I will post an apology there as long as I know what made the poster speechless. The things involved in intensity do not always make a good pet. There are many pets with lower intensities that can be built better than the ones starting high. Pets with the ability to gain Necro and magery have very high intensity and make very lousy pets.
People don't answer to you Pawain, as much as that may hurt your ego. Just because you haven't seen the testing done, doesn't mean it doesn't exist. No one ever said "the pet is too much for you to handle", other than you when making snide comments.
We tested many versions of the T on Test Center. We popped over 100 Statuettes to get the spawn range and trained many versions of it, including both high intensity ones (80%+), and low intensity ones (21%). v1 of the T was stupidly powerful in both intensity ranges. Again remember, power refers to more than just damage output.
For some reason you think all we do is look at pets on a spreadsheet and never actually do anything with them. We do an incredible amount of testing before we comment on things or write articles. We didn't even provide feedback to Kyronix on the state of the T until several days later, after a lot of testing. We were also waiting to possibly see how these statuettes were going to be acquired as that is definitely something to consider, but the difficulty of acquisition was never revealed so you can't take that into account.
You say pets work off intensity. I say pets work off of the build they can get after training. The less wasted intensity points the better the build.
No,
Broadsword says pets work off of intensity. Again, Intensity is not a system we pulled out of our asses, it is how pets are created and balanced. If you want to change a pet, you need to look at the intensity of it and how it fits in with other pets around it. The intensity system is not without its flaws, such as the high cost of Magery/Eval and Necro/SS. But you can't simply just ignore it because you feel like it or don't like it.
Broadsword has set a precedent on what they believe is too much intensity on a pet. This precedent is not only the revert code they put into the game to target ridiculously high intensity pets, but also them manually reverting the exploited Cu that Mith was bragging about on Stratics, and then parading around in Atl Luna. That was manually reverted by a Dev. Guess what? That pet had 150 less intensity than the v1 T was capable of. That's how powerful the v1 was.
Since all the replies so far have nothing to do with the pet being OP. I guess I can move on. I was going to take it to the mines today and get the tactics to 120 and kill some more stuff.
Actually all the replies showed this, you are just either incapable of seeing it, or choosing to ignore it. Again, there is more that contributes to a pet being OP than its damage output.
Hopefully it got the point across to Kyronix. Maybe our next new pet will start like the test pet did originally and have a bonus. That is my goal.
Your goal is to have a grossly over intensity pet because you want an extremely costly (in points) build on it. You keep claiming the v1 T was great for beginners or newbies as they can't mess up the pet, but the v2 pet is even better for them because of the Wrestling. The pet still ends up with 500+ leftover points with a full 120 Chiv/AI build in its current state. I would say that is extremely player friendly and forgiving.
I do not care if some feel testing an item in a game and disproving others theories makes them not talk to me.
We don't care whether you test the pet or not, we wish more people would actually go out and test things. Your tests are flawed for many reasons, including the fact that your test pets aren't even equal in stats, skills, or resists. You are trying to prove that they do the same damage as an existing pet, therefore aren't overpowered. You try to make this argument by showing that a Hiryu killed an Allosaurus faster than a T. Yea, well, that's what happens when the pet has the ability to debuff its primary damage type.
Want to do accurate testing? Take your v1 T and then spec out a v2 T as close as possible. Make the sacrifices where you need to, such as Stamina Regen or Mana. Then level v1 and v2 up so they are equal in skill. Now repeat your test to see how they perform. I'm sure you will find the v2 T is more than capable still and not worthless like you believe.
Who are the grownups. I am very direct and to the point I do not throw in flowery articulations. I do not have Dons pleasantness.
You constantly make snide, rude, and insulting comments in your posts along with personal attacks directed at people who do not share your opinion. So yea, I think that answers you own question.
If you leave that crap at the door before you provide feedback, you will find you most likely will not get a counterpoint argument from us and your feedback may go a lot farther with the Devs. When you feel the need to make snide comments and attacks towards us in your feedback, we will defend ourselves and our position, and all it does is make you look childish and petty.