R
RavenWinterHawk
Guest
Simplify, Engage players, and use common sense like PROGRESSIVE insurance.
1. Remove PvP facets and create player toggle that is on or off. Change occurs next day at sever up.
2. Remove 4 faction groups and call them Order and Chaos. Allow players to name their division within each faction. Almost like a guild within a faction. Towns are held either by order or chaos.
3. Establish progressive insurance. Resests at sever up to current cost. Each death progresses cost of insurance. Yeah toughen up. Just like car insurance. You keep getting in an accident your insurance goes up.
4. Death decrease your chance for item drops. SO stop dying. Argh.
5. Staying alive and delivering damage throughout monster kill increases your chances of item drop. You need to damage at start, middle, and end of life bar.
6. 4 and 5 require you to stay alive and give you more credit towards loot drop if you damage throughout battle. Just think about it.
7. Add basement to houses. Cost 25 million sub 1, Cost 50 million sub 2, Cost 100 million sub 3. Its a gold sink. You dont need a basement.
8. Take everything in UO and make it possible to be fished up in a chest or found in a treasure chest. How they heck do you know what the monster is stashing. Yeah the numbers of getting something good are staggering but you just might get a tangle in a chest.
9. If you dont add random exploration and adventuring soon the other 9 wont matter.
10. Create vendor request system. It is the 2nd way of a 2 way street. The buyers can set up vendors or post request of what they want. And any player can fill it.
Example. I go to request vendor and select Tangle and put price at 12 million. If a seller sees it and clicks its the transaction occurs. EA can work out the details.
1. Remove PvP facets and create player toggle that is on or off. Change occurs next day at sever up.
2. Remove 4 faction groups and call them Order and Chaos. Allow players to name their division within each faction. Almost like a guild within a faction. Towns are held either by order or chaos.
3. Establish progressive insurance. Resests at sever up to current cost. Each death progresses cost of insurance. Yeah toughen up. Just like car insurance. You keep getting in an accident your insurance goes up.
4. Death decrease your chance for item drops. SO stop dying. Argh.
5. Staying alive and delivering damage throughout monster kill increases your chances of item drop. You need to damage at start, middle, and end of life bar.
6. 4 and 5 require you to stay alive and give you more credit towards loot drop if you damage throughout battle. Just think about it.
7. Add basement to houses. Cost 25 million sub 1, Cost 50 million sub 2, Cost 100 million sub 3. Its a gold sink. You dont need a basement.
8. Take everything in UO and make it possible to be fished up in a chest or found in a treasure chest. How they heck do you know what the monster is stashing. Yeah the numbers of getting something good are staggering but you just might get a tangle in a chest.
9. If you dont add random exploration and adventuring soon the other 9 wont matter.
10. Create vendor request system. It is the 2nd way of a 2 way street. The buyers can set up vendors or post request of what they want. And any player can fill it.
Example. I go to request vendor and select Tangle and put price at 12 million. If a seller sees it and clicks its the transaction occurs. EA can work out the details.