G
Guest
Guest
Your mileage may vary.
10. Selling out to Todd McFarlane for LBR. The grand Ultima legacy was turned into a vehicle for McFarhack's lousy steampunk "vision."
9. Lack of fresh items or item rotations in Ilshnear. Paragon arties had limitless potential if they'd just put in a LITTLE work.
8. Dumb invasion angles. The Invasion of Trinsic worked. All the other flops did not. Why? Because nobody cares any more. Nothing makes one town more distinctive than another -- you can get anything in Trinsic that you can get in Britan. Also, nothing is ever really at stake, it seems. The only way they can keep our interest is to offer arties. ENOUGH with the "Invasion" angles, it's getting really old.
7. Totally declawing thieves. Sure they were outrageously overpowered and were pure grief vehicles back in the day (a throwaway character could be created that could rob another player blind, risking absolutely nothing each time he died), but now they have absolutely nothing to do in the game, with blessed items, insurance and so forth. I agree they needed nerfing, but maybe they could have had a legitimate PvM direction, not just turning them into useless clowns.
6. Axing the Seers altogether. Sure, there were a few rotten apples, but this was a wonderful chance to give us more ownership in the storylines. It just needed a little work.
5. Cutting GMs from the in-game experience. I haven't seen anything but a cookie cutter response from a bot (erm GM) for years.
4. The fallacy of equating "challenging" by making monsters simply dish out insane damage and quadrupling their hitpoints.
3. Factions. There was so much potential here, but instead it became just another reason people don't go to Fel.
2. AOS, turning this game into a diabolo clone by making combat item-based, and making a whole host of (hard-earned) skills utterly worthless.
1. Failure to stop (or even ACKNOWLEDGE) dupers, scripters and cheaters that have totally flooded every shard with oceans of fake gold and destroyed the collective economies and stole from the legit players.
10. Selling out to Todd McFarlane for LBR. The grand Ultima legacy was turned into a vehicle for McFarhack's lousy steampunk "vision."
9. Lack of fresh items or item rotations in Ilshnear. Paragon arties had limitless potential if they'd just put in a LITTLE work.
8. Dumb invasion angles. The Invasion of Trinsic worked. All the other flops did not. Why? Because nobody cares any more. Nothing makes one town more distinctive than another -- you can get anything in Trinsic that you can get in Britan. Also, nothing is ever really at stake, it seems. The only way they can keep our interest is to offer arties. ENOUGH with the "Invasion" angles, it's getting really old.
7. Totally declawing thieves. Sure they were outrageously overpowered and were pure grief vehicles back in the day (a throwaway character could be created that could rob another player blind, risking absolutely nothing each time he died), but now they have absolutely nothing to do in the game, with blessed items, insurance and so forth. I agree they needed nerfing, but maybe they could have had a legitimate PvM direction, not just turning them into useless clowns.
6. Axing the Seers altogether. Sure, there were a few rotten apples, but this was a wonderful chance to give us more ownership in the storylines. It just needed a little work.
5. Cutting GMs from the in-game experience. I haven't seen anything but a cookie cutter response from a bot (erm GM) for years.
4. The fallacy of equating "challenging" by making monsters simply dish out insane damage and quadrupling their hitpoints.
3. Factions. There was so much potential here, but instead it became just another reason people don't go to Fel.
2. AOS, turning this game into a diabolo clone by making combat item-based, and making a whole host of (hard-earned) skills utterly worthless.
1. Failure to stop (or even ACKNOWLEDGE) dupers, scripters and cheaters that have totally flooded every shard with oceans of fake gold and destroyed the collective economies and stole from the legit players.