• Hail Guest!
    We're looking for Community Content Contribuitors to Stratics. If you would like to write articles, fan fiction, do guild or shard event recaps, it's simple. Find out how in this thread: Community Contributions
  • Greetings Guest, Having Login Issues? Check this thread!
  • Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
  • Hail Guest!
    Please read the new announcement concerning the upcoming addition to Stratics. You can find the announcement Here!

[Treasure Hunting] Template advise

zombie187

Adventurer
Stratics Veteran
Looking to improve my tamer/treasure hunter. Not needed but I want to try to make things easier I guess. I can do level 6 and 7 maps now but it gets tricky sometimes. Here is my current template.

Taming 120
Lore 120
Vet 120
Magery 100
Carto 100
Lockpicking 100

So it gets kind of awkward with a ton of left over points. I have a bard with all 120 bard skills, mystic bard. I was wondering if there was a solid build with bard/tamer/t hunter? I was thinking I could stone cartography obviously. Lock picking I am not sure though, I mean how would that work? I would love to add music/provo to my build and then the maps would be a breeze with my GD. Using a GD until my beetle is trained up. So my question is, would it even be worth the effort to fit all these things into one build? I hear giant beetles can do lvl 7s easy as is. I just hate having a 6x legendary bard that I don't really play. Maybe he could become the t hunter instead of my tamer mage. Any advise would be welcome.
 

Dizzy

Lore Master
Alumni
Stratics Veteran
Stratics Legend
Campaign Benefactor
I've slowly been moving my music skills to stones. They're just not as useful as I'd like. My tamer/t-hunter is similar -

upload_2019-1-10_21-19-53.png

No problems with L6, and only the Renegade Changeling slows me down. I use a trained beetle which really helps on Ilshenar hunts so I don't have to unload in the middle of the hunt.

I don't die often - I had 6 ancient wyrms in Felucca last night and I got trapped and couldn't move, they made short work out of me - but as long as I keep them to less than 4 mobs at a time, I don't have issues.

What do you think is wrong with your build? Are you trying to also do something else?
 

zombie187

Adventurer
Stratics Veteran
I think my build is okay I was just trying to fit it all in. Would love discord on there. I struggle when there are multiple ancient wyrms and I am not very efficient, it takes me a while to clear the chest out. I don't die often but since I cannot provoke ancient wyrms my pet dies (GD) if there is more than one. I did a level 7 last night with no issues but I could provoke all the monsters that spawned which was surprising. Here is my exact build now...

Taming 100 / 120 with jewels
Lore 100 / 120 with jewels
Vet 100 / 120 with jewels
Magery 80 / 100 with jewels
Lock picking/Carto 100
Music 120
Provo 120

1595 Luck
 

Basara

UO Forum Moderator
Moderator
Professional
Governor
Stratics Veteran
Stratics Legend
Wiki Moderator
UNLEASHED
Campaign Supporter
I think my build is okay I was just trying to fit it all in. Would love discord on there. I struggle when there are multiple ancient wyrms and I am not very efficient, it takes me a while to clear the chest out. I don't die often but since I cannot provoke ancient wyrms my pet dies (GD) if there is more than one. I did a level 7 last night with no issues but I could provoke all the monsters that spawned which was surprising. Here is my exact build now...

Taming 100 / 120 with jewels
Lore 100 / 120 with jewels
Vet 100 / 120 with jewels
Magery 80 / 100 with jewels
Lock picking/Carto 100
Music 120
Provo 120

1595 Luck
One option would be build a Disco Cu for use during the guardian spawn (and it will have the benefits of both being able to heal itself and debuff its foes), then swap it out with a trained beetle before looting the chest.
 
Top