Actually there are enough pet, maybe balancing the old ones should improve a bit the fun, but the real need for the future is this:
Indipendet mode for the pet:
- If actived the pet works as it is now.
- If turned of we have this:
* The pet can't cast or neither use any special abilities by default, just bite.
* The tamer will be able to command to use spells or special abilities:
Properties allowed:
-Damage Increase 50%
-Hit Chance Inrease 15%
-Defense Chance Incerase: 15%
-Faster Casting 2
-Faster Cast Recovery 6
-Lower Weight 50% (for pack animals)
-Hit Point Regeneration 2
-Mana Regeneration 2
-<Resistances> 15% (physical, fire, cold, poison or energy. But only 1)
-<Skill Bonus> 10 (only 1 allowed)
-<Stat Bonus> 10 (only 1 allowed)
Indipendet mode for the pet:
- If actived the pet works as it is now.
- If turned of we have this:
* The pet can't cast or neither use any special abilities by default, just bite.
* The tamer will be able to command to use spells or special abilities:
- all Breath: command to launch a breath attack (with cooldown like 1 min)
- all cast <spell>: command to cast a spell on a specific target for example: all cast Greater Heal -> target yourself. the pet will heal you (basic spells cooldown based on pet casting and recovery)
- all <special move>: command to use a special move on the current enemy. For example: all bleed attack. will use the bleed attack on the current enemy.
Properties allowed:
-Damage Increase 50%
-Hit Chance Inrease 15%
-Defense Chance Incerase: 15%
-Faster Casting 2
-Faster Cast Recovery 6
-Lower Weight 50% (for pack animals)
-Hit Point Regeneration 2
-Mana Regeneration 2
-<Resistances> 15% (physical, fire, cold, poison or energy. But only 1)
-<Skill Bonus> 10 (only 1 allowed)
-<Stat Bonus> 10 (only 1 allowed)