Barbed Runic Kit | •Allows you to make tailored armor imbued with magical properties. •Details on the Runic Bonuses page | 700 |
This maybe part of the problem too. If I remember right it will only bank enough points to get the item that cost the most. Once that is reached, you are forced to get the reward to continue banking. Barbed Runic is the max for tailoring.
Yep, that's it. You can't go over the largest value of the rewards (which is why it's rare that one would want to bank larges for skills other than Blacksmithing). Most skills have rewards on the chart where, once you get past base materials, it's more effective to bribe to a higher reward than to bank.
As for the effects of banking smalls, I usually try to do the following in the fall, preparing for the Artisan Festival.
20 Steps of BOD CYCLING (shards other than SP & Mugen - on those, it's simply craft, fill, turn in, repeat, with no buying):
Prep:
1. Start with books collected of junk small BODs, sorted by skill, quality and material (1 for non-base materials of both quality categories or requiring odd materials should be enough). If you want to fill larges (for banking or for the Artisan festival), sort out the small sets with the larges into different books. Have separate cloth and leather books for Tailor.
2. Have rune books of the NPCs for the skills in question (all facets).
3. Set the skills for bank automatically (during the year, i usually go "never bank").
Fill Process:
4. Start with one skill. Put the book for the normal base material item BODs, one for filled BODs, and one for new BODs in your pack.
5. Go to the first NPC location. Get your new BODs for the day, and put them in the "new BOD" book (or if normal base material, toss into that book)
6. Count the number of NPCs that sell the items for the BODs*. For example, if there are 3 tailors (not counting weavers and tailor grandmasters), that means many of the items will be in quantities of 20, x3, or 60 items. Some items will be less or more (some tailors double-stock fancy shirts or doublets, instead of having regular shirts, or have doubled skirts instead of kilts, etc.)
7. Pull BODs for that number of one item. For example, if you can buy 60 long pants, pull out a combination of BODs for 60 long pants.
8. Buy the items, then fill the BODs.
9. put completely filled BODs in the "Filled" book, partials back in the first book.
10. Repeat 7-9 for each item that has a BOD offered by the NPCs. Some of the NPCs may restock in the process (each item that sold out will restock at 40, instead of 20).
11. Keep going until you have all the BODs filled, or all of the NPCs are empty of the items you want. If the latter, recall to the next location, and go back to step 6.
12. (optional) If you wish, fill the BODs you couldn't fill from purchases, such as the exceptionals, with crafted items, and add to the filled book.
Cycling Process:
13. Once all the BODs are done, then pick your favorite location for turning in. Preferably, this needs to be one that's not crowded (to avoid lag, and to aviod people thinking you are botting. I've never used a bot or illegal macro in my life, but have been paged on for sitting in place while turning in 200 BODs 1 at a time, even before banking existed). Confirm you are set to bank points automatically.
14. Pull out 20-50 filled BODs, and put them in a container in your main backpack. This will keep them separate from new, unfilled BODs.
15. Turn in 1 BOD, then IMMEDIATELY claim the replacement BOD. The New BOD will drop into your main backpack. Immediately claiming a new BOD will keep you from losing replacement BOD pulls, because you can only have 3 pulls pending.
16. Place the New BOD into the "New BOD" book for sorting later.
17. Repeat 15-16 until you need to get more BODs from the "filled" book, at which time you go back to step 14. Note that you might want to delay a second or two between turn-ins, because there's a timer that will prevent turn-ins too close to each other. Most of the time, I'm slow enough doing this manually, to where I only run into the time limit about every 10 BODs or so.
18. Once you empty the Filled BODs book and turn in all the filled BODs, set your BOD point preference back to normal.
19. You've now got a book of new BODs with at least as many BODs as you started with, that needs sorting. Either set it aside for sorting later (there's lots of larges, exceptional or special material BODs to look for), or sort it now.
20. Go to the next skill (or to the resorted BODs from the previous step), starting at Step 1.
After a few times through, you will have replaced a bunch of base material BODs replaced by ones of higher value that you can bribe up, fill or trade. Before banking existed, I did this to get lots of junk level 1-2 cloth that I then used to fill exceptional and unpurchasable cloth BODs, and by the time I went through the process 3 times over a day, I'd turned 200 cloth normal smalls into about 30 cloth smalls, the rest being leather types or larges.
* For Tinker and Carpentry, make sure the BOD takes the NPC form. Some take the NPC form only, others crafted only, some take both. Most skills aren't picky.
* There are 5 Cloth items that no NPC sells.
* For Smiths, most smiths sell all the metal armor, and all but a few weapons (many also sell bows/crossbows, and most have some tinker & carpenter weapons). Weaponsmiths sell the weapons (war forks) that smiths don't, plus a mix of smith, tinker and other weapons.
* Armorers sell metal armor, leather armor, or both, and shields (including wooden shields). They don't sell bone armor (you have to craft those).
* Mages and alchemists sell potions.
* Mages sell mage scrolls; some level 1 only; some level 1-2; fewer still level 1-3; and a few level 1-4. You really want to have the last ones marked (never waste scrolls scribing Recalls again).