Alright, so I'm back to UO after a long break, trying to remember how to decorate and looking for help with "tablesetting" in 2d.
Specifically, what tricks do folks use to arrange item placement within a single tile? Or, at least the appearance?
To use a really simple example, if you set a goblet down on a table, lock it down, and set another goblet on the same tile, it will stack them vertically. Obviously, I could set the goblet on a nearby tile and raise it to give the illusion of being on the same tile, but are there other tricks?
I've read some old articles referring to the ol' fish steak/death robe thing, but I don't know how these tricks works. Is it possible, by stacking items that you later remove or decay, that you can "nudge" an item left or right of its default position within a single tile beyond what you can do with the decorator?
In that example, would there be something I could stack on top of goblet one to shift goblet two to a position slightly off-set from its default? If so, what items are commonly used?
Thanks!
Specifically, what tricks do folks use to arrange item placement within a single tile? Or, at least the appearance?
To use a really simple example, if you set a goblet down on a table, lock it down, and set another goblet on the same tile, it will stack them vertically. Obviously, I could set the goblet on a nearby tile and raise it to give the illusion of being on the same tile, but are there other tricks?
I've read some old articles referring to the ol' fish steak/death robe thing, but I don't know how these tricks works. Is it possible, by stacking items that you later remove or decay, that you can "nudge" an item left or right of its default position within a single tile beyond what you can do with the decorator?
In that example, would there be something I could stack on top of goblet one to shift goblet two to a position slightly off-set from its default? If so, what items are commonly used?
Thanks!