G
Guest
Guest
Some interesting news for the future of stores posted on the blog today:
<blockquote><hr>
Luc said,
on January 25th, 2008 at 12:36 pm
We are planning to make the stores much more interesting. some ideas:
1) enable the store to be open with no one in it, so you can play the game while your store is opened.
2) new objects that will make managing objects easier. the users might buy copies rather than the actual objects.
3) higher limits on # of objects in stores
4) advertisement for stores in map view and in web services.
Greg will share a write up on this soon.
[/ QUOTE ]
I'm really looking forward to the the first one.
I'm wondering if the second point means that you put out one chair and people buy a copy of the chair, rather then the original? I hope so. This will be great for reducing inventory and also allow stores to go with more of a themed look - they won't need to place 6 chairs lined up in a row.
And yay for higher object limits \o/
Polly
<blockquote><hr>
Luc said,
on January 25th, 2008 at 12:36 pm
We are planning to make the stores much more interesting. some ideas:
1) enable the store to be open with no one in it, so you can play the game while your store is opened.
2) new objects that will make managing objects easier. the users might buy copies rather than the actual objects.
3) higher limits on # of objects in stores
4) advertisement for stores in map view and in web services.
Greg will share a write up on this soon.
[/ QUOTE ]
I'm really looking forward to the the first one.
I'm wondering if the second point means that you put out one chair and people buy a copy of the chair, rather then the original? I hope so. This will be great for reducing inventory and also allow stores to go with more of a themed look - they won't need to place 6 chairs lined up in a row.
And yay for higher object limits \o/
Polly