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Stealable rares for cities...

Stealable rares spawning throughout cities...

  • Yes! I like it.

    Votes: 59 92.2%
  • No, I don't like it.

    Votes: 5 7.8%

  • Total voters
    64

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
Just a random thought spawning from the random rares thread. How would you feel about an idea for a new set of stealable rares that would spawn throughout cities.
To add a risk factor in it, if you fail you get wacked by the guards.
 

azmodanb

Grand Poobah
Stratics Veteran
Stratics Legend
You fail your body blows up... LOL.

But yeah would be nice, even going as far as making higher end artis spawn in T2A and ISH and anywhere... VERY RARLY of course.. but would be nice for some of the new players to have stories to tell there friends....

I GOT AN ORNY IN HAVEN! lol.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
...

Isn't that how the dried flowers/herbs are obtained?
Think so, but something new and more appealing than flowers/herbs, as well as items outside of boxes or chests and that don't weigh like 255 stones, lol.
 

GarthGrey

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
I like it as well. Which means it .....probably won't happen.
 
U

UltimaSword

Guest
Good idea but spawn spots will be marked and it will be impossible to get stuff. Or nearly, like doom.
 

Siabra

Sage
Stratics Veteran
Stratics Legend
Full Fruit baskets, empty fruit baskets, forged metal, colored wire, dried flowers etc and you already DO get guard wacked " as an added risk factor"
 

Nexus

Site Support
Administrator
Moderator
Professional
Stratics Veteran
Stratics Legend
Wiki Moderator
UNLEASHED
How about all cursed arties just be made stealable in Trammel Rule facets....
 
A

Amathist of PoC

Guest
very cool idea, more stealables can't complain about that.
 
L

Lord Drakelord

Guest
I would love to see the day when random items, that require at least GM stealing, to randomly spawn in and around the cities. Items that today when you mouse over them they hightlight, but cannot be stolen.

I have attached a few pictures of items that today are highlight, but cannot be stolen, there was several other items in all the major cities, and if they were to add them to the items that could be taken today it would really make the thief a necessary charactor to have in game. They could also do these in Felucca, and when you turn grey from stealing the item would become a target for blues or reds to attack, no "guard" wacking allow, but clearly a fun time for all.

The other lands, Malas, Ilsh and Tokuno, could also have items, where only a thief could take.

Of course items would have to spawn in locations that fit the item, and they would not respawn in the same locations daily, but randomly move to other cities and to locations only where the item would be seen as part of the area. Only by mouse over would you know if its a stealable item. Say a water bucket at the Minoc stable one day, the next day its at a stables in Brit. Or a pile of logs spawns at the Brit Carpenter shop, and the next day spawns at New Haven. A Moulding board spawns at the Trinsic bakers, a day later in Tokuno it is seen at the shop there.
 

Attachments

4gregu

Slightly Crazed
Stratics Veteran
Stratics Legend
As long as the spawn spots where completely random.... yes. I hate that the stuff in the dungeons spawns in exactly the same spots.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
Random within reasonable location. As not spawning items in the middle the street that wouldn't belong like a wall-hanging item or something you would likely see in a smiths shop in a tailor shop. :)
 
C

Conrad

Guest
Well, the many items that can already be stolen from various containers aside, I can see that being an interesting way to keep aspiring thieves busy.

But rather then getting guard whacked, you get guard whacked and the guards remain in place, occasionally verbally reprimanding you, so that anyone passing by can see it, and whack you AGAIN, if you attempt to re-enter the business/building.

Simply getting guard whacked is little deterrent. If they hang around for, say, 4 hours, to keep YOU (a known thief at this point) from entering, all the while shouting epithets at you, the price for failure is not getting the object, and quite possibly someone else getting it as the guards are an indication to everyone else that there is something worth stealing.

Any other characters on your account would also be whacked if they enter for being "guilty by association". :gun:
 
E

Edina Monsoon

Guest
They should just make new rares and put them in our backpacks.





"I don't want more things, sweetie, i want better things"
 
H

Harb

Guest
I voted yes, but don't believe new sealables should be placed within Tram cities. Fel cities work, as it serves two purposes, new incentives for thieves and some revitalization of these lands. I prefer that new stealables not be location based, but NPC based, spawning randomly with the NPCs within Fel cities as they refresh naturally. I do think the item set should be both new and "old," bringing back all items now referred to as "legacy," "true" or "server birth." In Fel, items can carry either an artifact tag or "cursed" tag so not to devalue originals. Of course you can get guard wacked, and I'd prefer the NPCs carrying them to be significantly stronger, with relentless pursuit ability. New strategy and tactics would be introduced as a result. And yes, you could earn "new," neat items - without having things given with ease.
 
L

Lord Drakelord

Guest
I edit my first post a tad, adding a bit more information on how I would like to see the random items.
 

Omnius

Crazed Zealot
Stratics Veteran
Stratics Legend
no more besmirching thieves please. real pvp oriented thievery love or no more nerfs and newbishness shoved down the throats of thieves.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
I'm all up for getting some love for pvp oriented thievery, tis my favorite. But a bit more excitement or fun in non-pvp thievery would be very nice as well.

Plus, it would add to the big lack of excitement when exploring places like those empty cities, :)

But eh, dreaming is all we really do here.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
I voted yes, but don't believe new sealables should be placed within Tram cities. Fel cities work, as it serves two purposes, new incentives for thieves and some revitalization of these lands. I prefer that new stealables not be location based, but NPC based, spawning randomly with the NPCs within Fel cities as they refresh naturally. I do think the item set should be both new and "old," bringing back all items now referred to as "legacy," "true" or "server birth." In Fel, items can carry either an artifact tag or "cursed" tag so not to devalue originals. Of course you can get guard wacked, and I'd prefer the NPCs carrying them to be significantly stronger, with relentless pursuit ability. New strategy and tactics would be introduced as a result. And yes, you could earn "new," neat items - without having things given with ease.
Hmm, so items within the castles in Brit would be greater than those within places such as Inn's. Would make it interesting to steal from the actual NPC's for once :p
 

Nexus

Site Support
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Moderator
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Stratics Veteran
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Wiki Moderator
UNLEASHED
I'd like to see more thieves stealing from other players and not just "Crate" thieves after deco items.......
 

Silly Seadog

Sage
It's My Birthday
Stratics Veteran
Stratics Legend
UNLEASHED
Arrrr, me would like ta steal some bottles o' rum from Buc's Den!
 
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