When you put a player in stat loss, and you kill them again in stat loss, the timer doesn't reset. So the player can carry on griefing in stat loss interfering with play knowing they're immune to any further loss.
This makes it very difficult to play against Zerg guilds/alliances.
I thought we were moving away from death being just another debuff?
This makes it very difficult to play against Zerg guilds/alliances.
I thought we were moving away from death being just another debuff?