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[SPOILER ALERT!!] The Great Stygian Abyss in Pictures

Tina Small

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Here are a large map and screen shots taken throughout the Stygian Abyss. The starting point is the Abyss entrance in the Underworld. (The entrance to the Underworld is on the Isle of Fire beneath a newly risen volcano.) The ending point is the Tomb of Kings in Ter Mur.

Screen shots 13A-13H show the two champ spawns, which are covered by the Fel rule set. The terrain in the first one of the champ spawns has some major problems (at least in the 2d client) which cause you to get stuck on almost every tile, so I was lucky to get just one good screen shot of the altar. As noted on the large map, screen shot 13A is the area you reach through the red gate shown on the left in screen shot 13; screen shots 13B-13H are the area you reach through the silver gate shown on the left in screen shot 13.

I didn't have time to collect keys to get into the Stygian Dragon or Medusa areas. Also, the screen shot of the Slasher of Veils ....well, read the caption if you can and you'll see why he's way off to the side. LOL

Enjoy!











 

Mapper

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Great screenshots, The decorations are really really nice throughout the lands!
 

Odin of Europa

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Great info Tina, thanks :thumbsup:

I haven't done much exploring in the Abyss, but its not hard to get lost in there.

I wrote some info on the Stygian Dragon and Medusa. There isn't many, but a few pics are included, which people may find useful. Links in the spoiler if people want to look.

 

Shelleybean

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Wow, this is outstanding. It must have taken you ages to put it all together. Thanks for posting this!!!!!!
 

Uvtha

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Great screenshots, The decorations are really really nice throughout the lands!
Yeah, but theres much more deco needed if you ask me. Lots of areas are kinda barren. Could use some random crap around.
 

Tina Small

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Odin, that's great info in the threads about the Stygian Dragon and Medusa! I knew people had gotten in there but last night was my first time through the Abyss and I just didn't have the time to mess around with killing lots of spawn. It was a lot of just running around, peacemaking, and having GD take a lot of punishment while I took the screenshots and tried to figure out where to go next and what we'd missed. (Wish there was an atlas feature for the 2d client.)
 

hawkeye_pike

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Great post, thanks!

Damn, does the dungeon look ugly in the Legacy Client. You should go there using the Enhanced Client. Big difference!
 

Tina Small

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Great post, thanks!

Damn, does the dungeon look ugly in the Legacy Client. You should go there using the Enhanced Client. Big difference!
I would have preferred doing this in the Enhanced Client, Hawkeye, for that very reason. Someday I hope I will get that chance. However, at the moment, the Enhanced client just doesn't perform well enough for me on my laptop to use it in situations with lots of spawn and fighting. It's still too laggy and unresponsive. I also have to run it full screen and that doesn't always work so well with trying to do JPG screen shots. My computer doesn't have the hard drive space that would have been required to house all the bitmap screen shots this run through would have created if I'd used the in-game screen shot facility.
 

Pawain

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I am sure there are other screenshot programs around. But, "grabby" has been around a long time. It is free and it takes them in the form you want. Just press prt scr and it takes a pic of the whole screen and stores it as a file in the directory you specify.
 

Frarc

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On Picture 34 there is a bridge where there is no bridge in the Enhanced client. That bridge is more south but is bugged and can't be crossed.
 

Tina Small

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On Picture 34 there is a bridge where there is no bridge in the Enhanced client. That bridge is more south but is bugged and can't be crossed.
Now that's pretty interesting, Frarc. That is the spot where I think the Enhanced Client atlas shows something completely different (i.e., the big long bridge) from what I found while actually running around in the Classic client.
 

Frarc

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Now that's pretty interesting, Frarc. That is the spot where I think the Enhanced Client atlas shows something completely different (i.e., the big long bridge) from what I found while actually running around in the Classic client.

Its a very long bridge in the Enhanced client. I had to "cheat" to get to the other side and teleport me around the Lava to the other side. Thats why it took me so long to reach Sutek for the quest for the mechanical pets.
 
A

AustinRules

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Thanks, great work. I keep getting lost and frustrated since I only have that little map.
 

Tina Small

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This evening after the kids go to bed, I'll go back through my 130+ screen shots from last night's expedition and post a list of which creatures I found at each location. Can't guarantee it will be 100% complete, but hopefully it will give you more information to help plan a trip through the Abyss.
 

Tina Small

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Here's the list of critters I ran across on my travels through the Abyss last night, including stats for a few of the new ones.

I'm sure this list is incomplete. I believe some of the areas I ran through have spawn that is supposed to "evolve." Don't quite understand yet the mechanics of how that happens or what you will see when it does happen. Also, I didn't get to go inside the two "peerless" areas. And I didn't stick around the champ spawn areas long enough to see what you get with the next levels. Maybe someone else who has done those can provide further details. All I know is one is referred to as the "Abyssal Infernal" and the other is called, "Primeval Lich."

#1 - Fire daemon.

#2 - Silver sapling room. No spawn.

#3 - Bone mage, rotting corpse, skeleton, spectre, zombie.

#4 - Bone mage, rotting corpse, skeletal knight, wailing banshee.

#5 - Rotting corpse, skeletal knight, Skeletal Lich, wailing banshee, zombie.

#6 - Wisp.

#7 - First time through the area: Fire daemon (regular and Renowned). Stats on the Fire Daemon (Renowned): 1478 hit points; 1199 str, 206 dex, 202 int; 159.7 barding difficulty; 78/60/57/100/50 resists; 50% physical, 25% fire, and 25% energy damage with 22-29 base damage; 98.8 wrestling, 95.5 tactics, 132.6 resist, 40.7 anatomy, 97.1 magery, 91.8 eval, 45.4 med; no preferred food or pack instinct.

#8 - Homunculus that always seems to spawn with a name of "Garamon."

#9 and #10 - Fire daemon, lava elemental, lava serpent. Lava Elemental stats from one loring: 266 hit points; 510 str, 191 dex, 397 int; 107.7 barding difficulty; 67/29/28/100/41 resists; 10% physical and 90% poison damage with 12-18 base damage; 71.7 wrestling, 94.0 tactics, 101.9 resist, 12.8 anatomy, 90.1 magery, 92.6 eval, 102.8 med; no preferred food or pack instinct.

#11 - Fire ant, fire daemon, hell hound, lava elemental, lava serpent. I believe the fire ants are quest creatures. They sometimes drop as loot an item called "Seared Fire Ant Goo." It is not blessed (for now?) and looks like it could be used for decorative purposes; however, I suspect it is actually intended to be a quest item. Fire Ant stats from one loring: 299 hit points; 225 str, 108 dex, 25 int; 76.0 barding difficulty; 52/96/36/40/36 resists; 40% physical and 60% fire damage with 15-18 base damage (they spit fiery goo that sticks to anything in the area); 75.4 wrestling. 77.2 tactics; 53.1 resist; 8.7 anatomy; preferred food is meat and no pack instinct.

#12 - Enslaved gray goblins and enslaved green goblins.

#13A (Fel Champ Spawn Area #1 through the red gate) - 1st level of spawn: Chaos daemon, familiar. (Familiars look like grayish horde minions.)

#13B-H (Fel Champ Spawn Area #2 through the silver gate) - 1st level of spawn: Vampire bat, gore fiend.

#14 - Coil

#15 - Patchwork skeleton, skeleton.

#16 - Giant serpent, lava snake, snake.

#17 - Giant serpent, silver serpent, snake.

#18 - Coral snake, giant serpent, silver serpent, snake.

#19 - Giant serpent, silver serpent, snake.

#20 and #21 - Giant serpent, hydra, maddening horror (and whatever necro summons they bring, e.g., revenant), snake,

#22 - Second stop at this location: Fire ant, lava lizard, lava snake.

#23 - No spawn in immediate area.

#24 - Acid slime. The spawn extends up through the whole area in tan. Most are just ordinary "acid slime" but some appear to be the type that can be used as a dye tub. Colors I noticed on a quick run through the area: Light Tan, Champagne Red, Dark Blue (?).

#25 and #26 - No spawn whatsoever in the deserted and ruined buildings on the west side of the chasm or in the central room. No spawn in the buildings on the lower east side of the chasm. Did not check in the buildings north and northeast of the Slasher of Veils.

#27 - The Slasher of Veils. Did not get a chance to lore him. Read Calvin Crowner's comments about how he cannot be beaten. When you approach, you are frozen in place and see this message, "Terror slices into your very being, destroying any chance of resisting Slasher of Veils you might have had."

#28 - No spawn in the immediate area.

#29 - No spawn in immediate area.

#30 and #31
- Home of the Stygian Dragon. A blacksmith NPC named Manfred the weaponsmith stands in front of the building, slightly to the east.

#32 - Fairy dragon, forgotten servant, wyvern.

#33 and #34 - Fire daemon, lava elemental.

#35 - No spawn in immediate area. To the east are daemon, greater mongbat, imp.

#36 - There are several groups of spawn in this area to the west of Sutek's home: Clan Ribbon plague rat; Clan Chitter Tinkerer; Clan Scratch Savage Wolf; clockwork scorpion. Stats for the Clan Chitter Tinkerer (one loring): 2039 hit points; 339 str, 242 dex, 259 int; 160 barding difficulty; 23/21/49/19/17 resists; 100% physical damage with 8-10 base damage; 84.9 wrestling, 64.6 tactics, 88.8 resist, 13.2 anatomy; preferred food is meat and no pack instinct. These are like glorified ratmen archers.

#37 - No spawn in the immediate area of Sutek the Mage's home. I found him to the NW of his home, up a long corridor that was partially lined with white plants.

#38 and #39 - Daemon, greater mongbat, imp. Edited to add: Went back tonight and also found pit fiends and balrons. One of the balrons was "renowned" and had these stats: 1988 hit points; 973 str, 159 dex, 231 int; 160.0 barding difficulty; 47/26/19/67/40 resists; 60% physical, 20% cold, and 20% energy damage with base damage of 22-26; 92.1 wrestling, 82.4 tactics, 91.6 resist, 2.9 anatomy, 96.7 magery, 97.8 eval, and 92.8 med; no preferred foods or pack instinct. I believe this is one of the areas with "evolving" spawn.

#40 - No spawn in the immediate area. Above it you will find fire daemon, lava elemental and what looks like a fire elemental but was named "error" when I went through. May be a fire ele on steroids, possibly called a "greater fire elemental." (It caused my character's one and only death running through the Abyss, so eventually I'd like to know what the darn thing is supposed to be called. LOL)

#41 and #42 - No spawn in the immediate area.

#43 - If you can proceed past the Guardians, you'll find Silver Serpents, Undead Guardians, and other inhabitants of the Tomb of Kings.
 

Frarc

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I have seen Fire Ants at 9-10 and 34 too. They not always there.
 

Storm

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Here's the list of critters I ran across on my travels through the Abyss last night, including stats for a few of the new ones.

I'm sure this list is incomplete. I believe some of the areas I ran through have spawn that is supposed to "evolve." Don't quite understand yet the mechanics of how that happens or what you will see when it does happen. Also, I didn't get to go inside the two "peerless" areas. And I didn't stick around the champ spawn areas long enough to see what you get with the next levels. Maybe someone else who has done those can provide further details. All I know is one is referred to as the "Abyssal Infernal" and the other is called, "Primeval Lich."

#1 - Fire daemon.

#2 - Silver sapling room. No spawn.

#3 - Bone mage, rotting corpse, skeleton, spectre, zombie.

#4 - Bone mage, rotting corpse, skeletal knight, wailing banshee.

#5 - Rotting corpse, skeletal knight, Skeletal Lich, wailing banshee, zombie.

#6 - Wisp.

#7 - First time through the area: Fire daemon (regular and Renowned). Stats on the Fire Daemon (Renowned): 1478 hit points; 1199 str, 206 dex, 202 int; 159.7 barding difficulty; 78/60/57/100/50 resists; 50% physical, 25% fire, and 25% energy damage with 22-29 base damage; 98.8 wrestling, 95.5 tactics, 132.6 resist, 40.7 anatomy, 97.1 magery, 91.8 eval, 45.4 med; no preferred food or pack instinct.

#8 - Homunculus that always seems to spawn with a name of "Garamon."

#9 and #10 - Fire daemon, lava elemental, lava serpent. Lava Elemental stats from one loring: 266 hit points; 510 str, 191 dex, 397 int; 107.7 barding difficulty; 67/29/28/100/41 resists; 10% physical and 90% poison damage with 12-18 base damage; 71.7 wrestling, 94.0 tactics, 101.9 resist, 12.8 anatomy, 90.1 magery, 92.6 eval, 102.8 med; no preferred food or pack instinct.

#11 - Fire ant, fire daemon, hell hound, lava elemental, lava serpent. I believe the fire ants are quest creatures. They sometimes drop as loot an item called "Seared Fire Ant Goo." It is not blessed (for now?) and looks like it could be used for decorative purposes; however, I suspect it is actually intended to be a quest item. Fire Ant stats from one loring: 299 hit points; 225 str, 108 dex, 25 int; 76.0 barding difficulty; 52/96/36/40/36 resists; 40% physical and 60% fire damage with 15-18 base damage (they spit fiery goo that sticks to anything in the area); 75.4 wrestling. 77.2 tactics; 53.1 resist; 8.7 anatomy; preferred food is meat and no pack instinct.

#12 - Enslaved gray goblins and enslaved green goblins.

#13A (Fel Champ Spawn Area #1 through the red gate) - 1st level of spawn: Chaos daemon, familiar. (Familiars look like grayish horde minions.)

#13B-H (Fel Champ Spawn Area #2 through the silver gate) - 1st level of spawn: Vampire bat, gore fiend.

#14 - Coil

#15 - Patchwork skeleton, skeleton.

#16 - Giant serpent, lava snake, snake.

#17 - Giant serpent, silver serpent, snake.

#18 - Coral snake, giant serpent, silver serpent, snake.

#19 - Giant serpent, silver serpent, snake.

#20 and #21 - Giant serpent, hydra, maddening horror (and whatever necro summons they bring, e.g., revenant), snake,

#22 - Second stop at this location: Fire ant, lava lizard, lava snake.

#23 - No spawn in immediate area.

#24 - Acid slime. The spawn extends up through the whole area in tan. Most are just ordinary "acid slime" but some appear to be the type that can be used as a dye tub. Colors I noticed on a quick run through the area: Light Tan, Champagne Red, Dark Blue (?).

#25 and #26 - No spawn whatsoever in the deserted and ruined buildings on the west side of the chasm or in the central room. No spawn in the buildings on the lower east side of the chasm. Did not check in the buildings north and northeast of the Slasher of Veils.

#27 - The Slasher of Veils. Did not get a chance to lore him. Read Calvin Crowner's comments about how he cannot be beaten. When you approach, you are frozen in place and see this message, "Terror slices into your very being, destroying any chance of resisting Slasher of Veils you might have had."

#28 - No spawn in the immediate area.

#29 - No spawn in immediate area.

#30 and #31
- Home of the Stygian Dragon. A blacksmith NPC named Manfred the weaponsmith stands in front of the building, slightly to the east.

#32 - Fairy dragon, forgotten servant, wyvern.

#33 and #34 - Fire daemon, lava elemental.

#35 - No spawn in immediate area. To the east are daemon, greater mongbat, imp.

#36 - There are several groups of spawn in this area to the west of Sutek's home: Clan Ribbon plague rat; Clan Chitter Tinkerer; Clan Scratch Savage Wolf; clockwork scorpion. Stats for the Clan Chitter Tinkerer (one loring): 2039 hit points; 339 str, 242 dex, 259 int; 160 barding difficulty; 23/21/49/19/17 resists; 100% physical damage with 8-10 base damage; 84.9 wrestling, 64.6 tactics, 88.8 resist, 13.2 anatomy; preferred food is meat and no pack instinct. These are like glorified ratmen archers.

#37 - No spawn in the immediate area of Sutek the Mage's home. I found him to the NW of his home, up a long corridor that was partially lined with white plants.

#38 and #39 - Daemon, greater mongbat, imp. Edited to add: Went back tonight and also found pit fiends and balrons. One of the balrons was "renowned" and had these stats: 1988 hit points; 973 str, 159 dex, 231 int; 160.0 barding difficulty; 47/26/19/67/40 resists; 60% physical, 20% cold, and 20% energy damage with base damage of 22-26; 92.1 wrestling, 82.4 tactics, 91.6 resist, 2.9 anatomy, 96.7 magery, 97.8 eval, and 92.8 med; no preferred foods or pack instinct. I believe this is one of the areas with "evolving" spawn.

#40 - No spawn in the immediate area. Above it you will find fire daemon, lava elemental and what looks like a fire elemental but was named "error" when I went through. May be a fire ele on steroids, possibly called a "greater fire elemental." (It caused my character's one and only death running through the Abyss, so eventually I'd like to know what the darn thing is supposed to be called. LOL)

#41 and #42 - No spawn in the immediate area.

#43 - If you can proceed past the Guardians, you'll find Silver Serpents, Undead Guardians, and other inhabitants of the Tomb of Kings.
Looking like a good starter sticky to me!
 

Tina Small

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Here is a better picture of the Slasher of Veils chasing my tamer and her faithful Hugo, along with a copy of the Slasher's stats.





(Didn't put in the last page of the stats to save space. It has no food preference and no pack instinct.)
 

Frarc

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Tina , you think its possible that some spawn are more dynamic then we think. Some places had different monsters when i visit them .
N of 34 i also seen lots of efreets. Sometimes there are fire ants. Another time i seen Fire demons. Monsters are not always the same at some spots.


Or maybe the Devs are messing with my mind! ;)
 

Tina Small

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Slasher of Veils

This creature from another dimension is both death and beyond death. Unconquerable on this domain, his evil can only be subdued for a short time before he returns.

This daemon is from another dimension. It has immense powers and can only be banished once weakened, never killed. Players can choose to summon it at the bottom of the Abyss. If they're defeated, it will rampage in the lower levels until it's pushed back to its portal. During that time, some creatures of the Abyss will go into hiding while others will rally with the daemon. Every hour that passes with it on the loose extends its influence. If the Slasher is not summoned by players for a week, it will randomly spawn at the bottom of the Abyss. Players would be wise to summon it in a more contained location. The Slasher creates a dimensional rift where it spawns. The closer it is to the rift, the stronger it will be and inversely. If the players defeat it, it will flee into the rift in order to restore itself, closing it in the process. If the Slasher is too far from the rift and about to be defeated, it will create a portal that takes it closer to the rift to rejuvenate itself. It must be defeated in this area before the players can push it back.
It will be interesting to find out what he is like to fight, how creatures that rally with him behave, what the dimensional rift does and looks like, what rewards if any there are from defeating him and his helpers, how bad the whole place gets if he's been running around undefeated for a few days. Lots to still discover and definitely a bit different from what we've seen so far. Wonder what it will be like if he decides to randomly spawn at one of the champ spawn locations.
 

Frarc

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I had a fight with the Slasher in Open Beta. It was very close fight for about 2 seconds. ;)
 

Tina Small

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Endrik, that map of the Abyss is getting a bit old. There are some new bridges in the Abyss that it doesn't show.
 
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