Weaver Template
120 taming
120 lore
120 vet
120 magery
120 meditation
120 weaving
The only skill in that mix that HAS to be 120 is spellweaving. The rest can go as low as 110 (I even had 100 vet and meditation for a while and added EI in the mix, but I like this version better).
Advantages: Gift of Life - instant ressurection of your pet
Gift of renewal - it's like a mini-heal every second. Hard to beat that for healing
Ethereal voyage - get to hard to reach places without using your valuable honor points
Essence of wind - eliminate lower level spawns in just slightly longer than your necro-mage counterpart.
And everyone's favorite, Word of Death - a minimum of 300 damage to nearly any opponent when its life is lower than 30% (given level 6 arcane focus)
Arcane empowerment - when cast before word of death, adds significant spell damage increase
Situationally benificial:
summon imp: only if you have a pair of fire steeds. I doubt anyone actually uses them.
Wildfire: when facing ninja opponents, most notably Travesty, it gets rid of all the mirror images for a few seconds.
Attunement (or attune weapon): useful if you can't avoid that melee attack.
Disadvantages:
A huge mana hog
You'll be a slave to the arcane circle. If your shard doesn't have circle-campers, then finding a high level focus can be time consuming.
For 70% of every fight, your pet will be doing all the work and you'll just be healing.