J
jaashua
Guest
First of all, is there already a cutsy name for this template? This is for PvP as well as PvM.
tactics 120
swords 120
chivalry 85
anat 60
healing 80
spellweaving 100
magery 40
I'm left with 100 skill points to assign (710 cap). The 40 magery is to be able to use Gate Travel scrolls for transporting allured humanoids. Mostly for fun and PvM, but can't hurt in organized PvP.
Suit and stats are being built primarily to augment Paladin skills with any extra slots going to maximize the mana pool.
I like Healing because it can be used on the run and is invisible. But I have Enhanced Bandages and several other sources of healing, so it's a waste to take it up to 100. Consequently, I left Anat at 60 to save some skill points but still be able to cure and to still get 30 of the 65% damage bonus.
So I'm wondering if I should use the 100 skill points to add another skill or just max out Anat and Spellweaving. I have Resisting Spells stoned, but it seems like it would make half the useful Chivalry spells superfluous at which point I may as well drop Chivalry and pick up Eval Int and Magery and become a tank mage. I could go with Parrying. I could also put them into something like Ninjitsu for Focus Attack and Mirror Image. Or go for Bushido...but would that be useless without Parrying?
Anyway, input would be appreciated. Thanks.
tactics 120
swords 120
chivalry 85
anat 60
healing 80
spellweaving 100
magery 40
I'm left with 100 skill points to assign (710 cap). The 40 magery is to be able to use Gate Travel scrolls for transporting allured humanoids. Mostly for fun and PvM, but can't hurt in organized PvP.
Suit and stats are being built primarily to augment Paladin skills with any extra slots going to maximize the mana pool.
I like Healing because it can be used on the run and is invisible. But I have Enhanced Bandages and several other sources of healing, so it's a waste to take it up to 100. Consequently, I left Anat at 60 to save some skill points but still be able to cure and to still get 30 of the 65% damage bonus.
So I'm wondering if I should use the 100 skill points to add another skill or just max out Anat and Spellweaving. I have Resisting Spells stoned, but it seems like it would make half the useful Chivalry spells superfluous at which point I may as well drop Chivalry and pick up Eval Int and Magery and become a tank mage. I could go with Parrying. I could also put them into something like Ninjitsu for Focus Attack and Mirror Image. Or go for Bushido...but would that be useless without Parrying?
Anyway, input would be appreciated. Thanks.