F
Forte~
Guest
Imbuing was one of the best and worst things ever done in game, in my opinion. Some enhancements to imbuing are desirable. I would like to see a spellbook imbuing option. I believe this was a overlooked part of imbuing integration in the game.
A couple hurdles I can think of would be: what could be imbued, overcoming blessed spellbooks, what properties should be available.
What could be imbued? Any spellbook that passed the regular imbuing test. The starter book would need to be lower than 500 points, no more than 5 mods, same as other typical imbuing rules. They would need base durability similar to the way jewels are done now.
How do you imbue a blessed item? You don’t, you nullify the blessed item property when you begin to imbue, similar to the way self repair drops off. You would need to insure the item similar to everything else, its cost is minimal, top end is less than 600gp (Tome of Lost Knowledge).
Property options for spellbook imbuing would be similar to other options for imbuing already in game. You standard item would be (property then cap): spell damage increase(12), faster casting(1), faster cast recovery(2), lower mana cost(8), lower reagent cost(20), slayer(superseded by super slayer), super slayer(superseded by slayer), mana increase(8), intelligence bonus(8), mana regeneration(1),plus skill (15)(only those that can be crafted onto a book currently).
I'll acknowledge that a five mod spellbook is extremely powerful. I'll also acknowledging that a 4 mod book is greater than what is typically craftable. I would settle, for the sake of balance, for four mods with a weighted point cap at 400 instead of 500.
A couple hurdles I can think of would be: what could be imbued, overcoming blessed spellbooks, what properties should be available.
What could be imbued? Any spellbook that passed the regular imbuing test. The starter book would need to be lower than 500 points, no more than 5 mods, same as other typical imbuing rules. They would need base durability similar to the way jewels are done now.
How do you imbue a blessed item? You don’t, you nullify the blessed item property when you begin to imbue, similar to the way self repair drops off. You would need to insure the item similar to everything else, its cost is minimal, top end is less than 600gp (Tome of Lost Knowledge).
Property options for spellbook imbuing would be similar to other options for imbuing already in game. You standard item would be (property then cap): spell damage increase(12), faster casting(1), faster cast recovery(2), lower mana cost(8), lower reagent cost(20), slayer(superseded by super slayer), super slayer(superseded by slayer), mana increase(8), intelligence bonus(8), mana regeneration(1),plus skill (15)(only those that can be crafted onto a book currently).
I'll acknowledge that a five mod spellbook is extremely powerful. I'll also acknowledging that a 4 mod book is greater than what is typically craftable. I would settle, for the sake of balance, for four mods with a weighted point cap at 400 instead of 500.