• Hail Guest!
    We're looking for Community Content Contribuitors to Stratics. If you would like to write articles, fan fiction, do guild or shard event recaps, it's simple. Find out how in this thread: Community Contributions
  • Greetings Guest, Having Login Issues? Check this thread!
  • Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
  • Hail Guest!
    Please read the new announcement concerning the upcoming addition to Stratics. You can find the announcement Here!

Spellbook Imbuing

F

Forte~

Guest
Imbuing was one of the best and worst things ever done in game, in my opinion. Some enhancements to imbuing are desirable. I would like to see a spellbook imbuing option. I believe this was a overlooked part of imbuing integration in the game.

A couple hurdles I can think of would be: what could be imbued, overcoming blessed spellbooks, what properties should be available.

What could be imbued? Any spellbook that passed the regular imbuing test. The starter book would need to be lower than 500 points, no more than 5 mods, same as other typical imbuing rules. They would need base durability similar to the way jewels are done now.

How do you imbue a blessed item? You don’t, you nullify the blessed item property when you begin to imbue, similar to the way self repair drops off. You would need to insure the item similar to everything else, its cost is minimal, top end is less than 600gp (Tome of Lost Knowledge).

Property options for spellbook imbuing would be similar to other options for imbuing already in game. You standard item would be (property then cap): spell damage increase(12), faster casting(1), faster cast recovery(2), lower mana cost(8), lower reagent cost(20), slayer(superseded by super slayer), super slayer(superseded by slayer), mana increase(8), intelligence bonus(8), mana regeneration(1),plus skill (15)(only those that can be crafted onto a book currently).

I'll acknowledge that a five mod spellbook is extremely powerful. I'll also acknowledging that a 4 mod book is greater than what is typically craftable. I would settle, for the sake of balance, for four mods with a weighted point cap at 400 instead of 500.
 
S

Stupid Miner

Guest
Imbuing was one of the best and worst things ever done in game, in my opinion. Some enhancements to imbuing are desirable. I would like to see a spellbook imbuing option. I believe this was a overlooked part of imbuing integration in the game.
It actually wasn't overlooked. Wasn't included, but it wasn't overlooked.

Personally, for spellbooks, I would:
Max 4 properties
up to 80% of the property cap.
No imbuing slayers. (if you could, all the spellbook scribes would go out of business instantly)
But you can imbue spellbooks that already have slayers on them. (might actually increase slayer book demand)

Would have to make some kind of spellbook durability for each spell cast, and then would need spellbook repairs.
 

Lorax_Pacific

Lore Master
Stratics Veteran
Stratics Legend
The problem with the premise is that it doesn't support the inscribe skill at all. Why have the inscribe skill at all and buy a book to imbue? Seems you need to improve your proposal, but I don't have a good idea. Maybe you can only extract some special magical essence from the book that doesn't occur in nature and each propoerty has a different essence. Ponder how to improve the inscribe skill and then improve the proposal.

-Lorax
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter
The problem with the premise is that it doesn't support the inscribe skill at all. Why have the inscribe skill at all and buy a book to imbue? Seems you need to improve your proposal, but I don't have a good idea. Maybe you can only extract some special magical essence from the book that doesn't occur in nature and each propoerty has a different essence. Ponder how to improve the inscribe skill and then improve the proposal.

-Lorax
That's simple enough, make an inscription requirement for imbuing spell books. Your imbuing success is based on your inscription or imbuing, whichever is lower, until you reach gm inscription at which point if imbuing is higher than inscription, imbuing skill determines success.
 
F

Forte~

Guest
I have and love my scribe, used only on my pvm mage for making recal and some books. I'm not sure if any other crafting/trade skill is required for imbuing anything else, I think it should be, would have made it much more complicated and more desirable to have other skills. I dont want it to end up like tinking, you dont need a tinker to craft jewels for imbuing and you should.

I also agree on the point cap, 400 points and 4 properties at 80 would still be very nice. To compromise I would suggest that non exceptional books only be worth 300 points still max (4) properties. With this compromise imbuing slayers should be allowed, but should cost relic fragments.

The efforts of transforming taking damage to making durability decrease should be directly transferred from jewelry, it would take damage like anything else, even with no direct use.

I would like to see inscription updated and enhanced for a purpose but dont have a proposal to do so.

thanks for comments!
 
Y

Yalp

Guest
I'm late to the discussion, but I've been pondering it the last few weeks.. wish it had been asked at the most recent town hall. My biggest point.. make it consistent. whether you play a mage, dexer, archer.. let us imbue their "weapons" equally.

Requiring a secondary skill to imbue spellbooks.. not consistent.
Can't imbue blessed items.. lose blessed status of book, consistent.
Limiting max properties on spellbooks.. not consistent.
Reducing max intensities on spellbooks... not consistent.
Some properties can be excluded .. that's consistent.
 
S

Stupid Miner

Guest
I'm late to the discussion, but I've been pondering it the last few weeks.. wish it had been asked at the most recent town hall. My biggest point.. make it consistent. whether you play a mage, dexer, archer.. let us imbue their "weapons" equally.

Requiring a secondary skill to imbue spellbooks.. not consistent.
Can't imbue blessed items.. lose blessed status of book, consistent.
Limiting max properties on spellbooks.. not consistent.
Reducing max intensities on spellbooks... not consistent.
Some properties can be excluded .. that's consistent.
Not really going to argue either way, but... being consistent only makes sense when applying something to two different situations that are essentially the same.
In their essence... Weapons, armor and spellbook are very different things, and spellcasting and fighting skills are also essentially very different.
Being consistent between things that aren't the same makes just as much sense as being inconsistent.

(for the record i'm actually pro-mages on this... they've been underpowered recently)
 

Lord Frodo

Stratics Legend
Stratics Veteran
Stratics Legend
UNLEASHED
The problem with the premise is that it doesn't support the inscribe skill at all. Why have the inscribe skill at all and buy a book to imbue? Seems you need to improve your proposal, but I don't have a good idea. Maybe you can only extract some special magical essence from the book that doesn't occur in nature and each propoerty has a different essence. Ponder how to improve the inscribe skill and then improve the proposal.

-Lorax
That's simple enough, make an inscription requirement for imbuing spell books. Your imbuing success is based on your inscription or imbuing, whichever is lower, until you reach gm inscription at which point if imbuing is higher than inscription, imbuing skill determines success.
Imbures do not have to be Smiths, Tailors, Carps or Tinkers to imbue, why would you require inscription. Very unbalancing.
 
Y

Yalp

Guest
Not really going to argue either way, but... being consistent only makes sense when applying something to two different situations that are essentially the same.
In their essence... Weapons, armor and spellbook are very different things, and spellcasting and fighting skills are also essentially very different.
Being consistent between things that aren't the same makes just as much sense as being inconsistent.

(for the record i'm actually pro-mages on this... they've been underpowered recently)
thanks.. that was a good brain exercise! well done.

Well let's talk about the end result.. pvm output damage. When the day is done and the boss is dropped..the spoils of battle usually go to the top damagers and it's the archers/dexers with their tailor made weapons that do far more damages than a mage.
 

gunneroforgin

Slightly Crazed
Stratics Veteran
Stratics Legend
The way I see it, somethings need to remain hard and perhaps this is one of them. If you are going to make it so you can imbue spellbooks then, it should only the ones that you inscribe. The ones from the mages in town should not be imbueable.
 
S

StaticOnAtlantic

Guest
Imbuing is one of the best things that has come to UO in a long time, i actually have people looking for crafters now and Sitting at Soulforges in Tur Mur, Its kinda nice....
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
Imbuing is one of the best things that has come to UO in a long time, i actually have people looking for crafters now and Sitting at Soulforges in Tur Mur, Its kinda nice....
I agree, I thoroughly enjoy building a template literally from the ground up. Making the perfect skills mix with the perfect imbued items, and to have it actually work. You can create so many interesting templates. In today's UO of 150 HP pvpers and 300k HP mobs, it is nice to be able to effectively maximize damage output.
 
Top