I've just done 3 spawns and there were just not enough level-1 mobs to kill, so we wasted time running around.
Level-2 onward were okay: packed with enough mobs to keep warriors busy.
They keep saying it is still the same "total amount of mobs" or same spawn rate, but they dont say that you now have to destroy MORE HP, that's at least my impression.
For example:
Before: 200 snakes + 30 dragons
Now: 150 snakes + 50 dragons
NOT liking this at all.
Dev team should really address what "problem" specifically they were trying to solve.
This is not how I understood the notes at all, but I could be wrong... my take was:
Before:
Level 1 spawn:
Need to kill 1000 (number just for illustration, I have no idea what the real number is)
Respawn delay was say 10 seconds
Max spawn allowed was 80 spread out over the whole area
Now:
Level 1 spawn
Need to kill 1000 (number just for illustration, I have no idea what the real number is)
Respawn delay was say 10 seconds
Max spawn allowed was 50 spread out over the whole area
Thus now there are fewer mobs per screen to kill, so for fast spawners it takes longer... for slow pokes it makes no difference.
My example: I use a necro/mage/weaver with super high SDI. In a coon spawn I can clear the entire screen with 1 essense of wind, but now that screen has few critters that are killed (before I might have killed 25 whereas now its 15)
By doing the math you can see that before I would have needed to cast/clear 40 screens (1000/25)... now I have to do 66 (1000/15)... which just takes longer to kill the same number of total mobs.