I'm sure this has been brought up so many times but it needs to be mentioned again. There are too many spawn and map holes in the game and they really need to be addressed and fixed.
What is a spawn/map hole?
A spawn/map hole is a location in the game where a monster spawns and gets stuck or cannot be attacked. A player can also find themselves trapped in a map hole requiring the use of recalling out or using the stuck option.
Why is it a problem?
A monster does not respawn if it is not killed. If you cannot kill a monster that is stuck, it can stop whole spawners and systems. The worst case scenarios involve getting a renowned monster stuck and completely halting a spawn system. It is also possible to completely wipe out an area of spawns because they have all respawned in an area that you cannot access. In terms of players getting stuck, most of the time you can recall out but it is still a big problem if you die or a monster decides to follow you in.
I am posting this because I am sure that I, as well as many other players, would like to see some kind of permanent solution to this frequently occurring problem.
Solutions that are not appropriate:
-Paging a gm to remove or move the spawns/player. This is a temporary solution and does not address the big issue.
-Using a ranged fighter to kill "stuck" monsters. This is also a temporary solution and not everyone has the means to do so. Not all creatures can be killed this way and forcing players to use a certain template to overcome this flaw is not appropriate.
What is a spawn/map hole?
A spawn/map hole is a location in the game where a monster spawns and gets stuck or cannot be attacked. A player can also find themselves trapped in a map hole requiring the use of recalling out or using the stuck option.
Why is it a problem?
A monster does not respawn if it is not killed. If you cannot kill a monster that is stuck, it can stop whole spawners and systems. The worst case scenarios involve getting a renowned monster stuck and completely halting a spawn system. It is also possible to completely wipe out an area of spawns because they have all respawned in an area that you cannot access. In terms of players getting stuck, most of the time you can recall out but it is still a big problem if you die or a monster decides to follow you in.
I am posting this because I am sure that I, as well as many other players, would like to see some kind of permanent solution to this frequently occurring problem.
Solutions that are not appropriate:
-Paging a gm to remove or move the spawns/player. This is a temporary solution and does not address the big issue.
-Using a ranged fighter to kill "stuck" monsters. This is also a temporary solution and not everyone has the means to do so. Not all creatures can be killed this way and forcing players to use a certain template to overcome this flaw is not appropriate.