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Something Needs Done!

  • Thread starter Tox The Murder
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Tox The Murder

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It's saddens me greatly to see UO dying day by day,peice by peice... Most ppl don't want to admit UO is dying. In the past week i've seen or heard about 100+ ppl leaving. Ever Since UO:R came out UO's Clients dropped from 200k+ to about 75000-80000. What We gonna do about it?

Advertise: We got nothing to rlly offer the newbies if they do decide to try UO out. The newbies quests kinda stink IMO.

Merge Shards: IMAO NO. That would ruin 10+ years of work for some of us. Also screw up a bunch of people's connection.

Classic Shard: That could help IMO. It bring back the THOUSANDS of ppl that play Non EA shards.[there are alot of them out there that want one] [Classic Shard= T2A shard :) The way it was>Seige is not the same IMO..no offense]

So what do u think will bring UO back to glory? Post your opinons and suggestions. Please try not to flame!! Mods please watch thread.

P.S. Where's the fun in UO? :sad3:
 

MalagAste

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Hard to advertise 13 year old graphics sadly.

UO is hard to market. Though it's the best of the best when it comes to sandbox MMO's and there is nowhere else I'd rather be, the simple truth is it can not compete in today's market.

Word of mouth is good. But most my friends have already played UO and moved on. Most get frustrated by the numerous bugs in UO and quit again. They also get frustrated by the economy. Whether you give them all they need or not they eventually get frustrated with the economy. It's hard though even I myself do not have 100's of millions of gold. I never have and I likely never will.

I think the idea of "clustering" shards might help some.

Sadly I went looking for a house for a friend recently was was saddened to find no less than 5 houses in the Greatly worn stage and another 4 or 5 approaching greatly worn. I found many large open areas where 18x18's would fit and found that in Trammel there were probably about 40 more keeps and castles than there ever have been. That there tells me that fewer and fewer players are about.

Now I myself still have a good time in UO and likely will not tire of it. But that's because I have a playstyle that works with UO. I enjoy making new characters. I enjoy working skills and I play to RP not to acquire gold or items. For me there is no "end game". There is only a backdrop for RP... though sadly the community grows smaller all the time it's still there.

I still enjoy hunting, I enjoy the High Seas adventure... even if I loathe making all the supplies for the ships I still enjoy the adventure. I enjoy hunting with friends whether I "get stuff" or not. Having a great number of characters means I'm always looking to get something for them and I'm forever needing skills worked... therefore I always have something to do.

I've found many folk max out one or two characters and then grow bored.

I'm not sure how to "cure" the problem. But I think the idea of clustering isn't that bad. It would "preserve" the uniqueness of each shard while adding more players to each base but what shard would more folk gravitate to? Hard to say.

Imagine having 4 Fel's. Would make finding folk in a dungeon doing a spawn 4x's as difficult.

My thought would be that if they had 4 fels but each dungeon was Merged. only one Illshenar..... only one "lost lands" between all 4 shards in the cluster... only one Doom.... But what about Faction bases? How would that effect factions? There is quite a bit to consider.
 
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Tox The Murder

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If a Classic Shard was made. [T2A] I bet 3000+ ppl would come play it....Just because it's UO. Ultima Online was and still is the Greatest Sandbox game ever! EA is taking the fun away :(
 

Uvtha

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The only serious problem UO has is a lack of player. There is enough good content to go around for quite some time still even if all they keep adding is more snore fest content.

Only way to get a lot more players is going F2P.

If I had my druthers though, I say make UO2. But have it really be UO2, not Worlds of Ultimacraft. Take all the good stuff we have and put it in a world designed with modern capabilities. Keep the prospective, keep the style and content, polish off the rough edges, and hire a team with some fresh ideas.
 
C

canary

Guest
Okay, to the OP: The Classic Shard ship has sailed.

It's pretty much a moot issue even bringing it up.
 
C

canary

Guest
They Disscusing it? :O
Not only did they discuss it, they gave it a big fat 'NO' just earlier this month. They said its not something they are going to think about or visit at the present (after 'thinking' about it for essentially a full year).

So, yeah, no offense but you are a little late to the party.
 

Nexus

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Not only did they discuss it, they gave it a big fat 'NO' just earlier this month. They said its not something they are going to think about or visit at the present (after 'thinking' about it for essentially a full year).

So, yeah, no offense but you are a little late to the party.
I don't think it would have helped anyways, most of those that folks claim it would bring back are either A) Been gone so long AoS rules would just confuse them, or B) Already getting their UO fix via emulation. or C) Could care less about UO at this point in their lives.

A classic shard would attract a percentage of current customers, but I don't think it will attract a significant number of former subs. Why buy the cow when you get the milk for free...


Honestly what UO needs to have happen for it to become competitive again, is

  1. Take a Hardline stance against cheating and RMT - Borrow Blizzards Play book on this.
  2. Fix the Bugs!
  3. Update the EC to be a real Modern client, not just in function but in graphics
  4. Adopt a Hybrid F2P model.


Any three of those things would give UO marketability once again....
 
V

Vyal

Guest
Siege is the closest thing your going to find around here. Since the whole classic shard idea that thousands wanted got killed maybe it's time to move on. Start by helping Siege, an EM would be a great first act there ;) I think allowing more then one character per account isn't out of the question either.
Tox, if you want to give SP a try I can help ya...
 

HD2300

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It is very very obvious there are no "plans".

My hunch is as soon as this mini booster (house pixel-crack??) is done, they are relocating.
 
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Woodsman

Guest
Only way to get a lot more players is going F2P.
The same bad choices that EA continues to make in regards to supporting UO as a subscription-based MMO are the same bad choices that EA would make if it were an F2P-based MMO. Changing how the money is given to EA isn't going to change the fact that EA does a ****-poor job of supporting UO and Camelot (and Camelot players have many of the same complaints UO players do).

F2P doesn't address the majority of reasons why people leave, such as: age, changing tastes, outdated graphics, family and life changes, the shiny new MMO that seems to come out every month, players who feel like they've done/seen everything, etc.

UO is $10 a month. There aren't droves of people leaving UO and saying "I can't afford $10 a month."

Plus, as soon as AC, Camelot, EQ, Star Wars Galaxies, EVE Online, and WoW all came out, plenty of UO players left UO for those games, and those games are subscription-based. People weren't leaving UO in droves for free-to-play games - UO's biggest declines were from people leaving for other subscription-based MMOs. It's not a coincidence that the start of UO's decline was around the time of EVE Online and WoW. People who wanted old-school hardcore PvP went to EVE Online, and people who wanted a polished MMO that threw you on a rollercoaster went to WoW. Not long after 2003-2004, things really started accelerating and players were able to find a constant stream of MMOs that catered to many different tastes. UO was lucky to be the first mainstream MMO. Had it come out in 1999, it would probably never have hit the numbers it did.

If they follow through on their big plan of high resolution graphics, a serious new player experience, and a change-up of the questing system to be more in line with other MMOs, UO has a great chance of bringing players back in.

F2P doesn't address the fact that EA can't or won't seriously support UO and Camelot.
 

GalenKnighthawke

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Ah. A custom shard thread.

I should start referring to these threads as The Children of Uriah, because of how the issue was long-dead until Cal resurrected it only to find there were excellent reasons earlier teams had rejected it.

I have every confidence that he has learned from his error.

-Galen's player
 

Uvtha

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F2P doesn't address the fact that EA can't or won't seriously support UO and Camelot.
1) Half of UO's problem is that its not got enough players to keep interaction bustling. F2P would solve that.

2) F2P would bring in more money I am more than willing to bet, thus a larger dev team could be established.

All of the games problems wouldnt be fixed clearly, but it would help the overall fun to be had.
 
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Fayled Dhreams

Guest
*tsk!* :scholar: Gonna have to call :"shenanigans"

In the past week i've seen or heard about 100+ ppl leaving.
:thumbsup: "Shenanigans"

verbal "math" in the hall ... :lol:
 
F

FishinFool

Guest
F2P won't save the game.

UO has become too complicated for its own good and there is no "happy" entry point for a new player.

Combine that with the cheating, trash talking and general lack of interest by the corporate parent.. who the hell would want to put any time into it? I don't blame EA, they've never understood the MMO platform. They've simply been run by suits for so long that there are no longer any gamers/imaginative people in upper management.

The best opportunity to generate interest in the game would have been a (set) of classic shard(s) on a F2P model. Little to no hope remains since the classic shard's ship has sailed into the long goodnight.
 

Thav12

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Please lock this thread. This has been discussed over and over. It breeds negativity. I do not agree with his observations.

The OP should just decide whether he likes the game enough to stay. He can vote with his dollars.

Maybe by asking for this thread to be locked we can accomplish just that, Galen.
 

HD2300

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canary

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It's saddens me greatly to see UO dying day by day,peice by peice... Most ppl don't want to admit UO is dying. In the past week i've seen or heard about 100+ ppl leaving. Ever Since UO:R came out UO's Clients dropped from 200k+ to about 75000-80000. What We gonna do about it?
By the way, I think you are being generous with this number.

I'd probably say at this point we have maybe 50k subscribers, and most of those are people with multiple accounts.
 

Vlaude

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Classic shard would have been great.

Dead issue is dead.

People just get upset discussing it anyway (lol).

Pointless thread.
 
E

Eyes of Origin

Guest
you're :bdh: with this, really.


but, even if there was a classic shard, why would ppl come back? there are freeshards that offer the classic play style and they are, well... free.
 
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Woodsman

Guest
1) Half of UO's problem is that its not got enough players to keep interaction bustling. F2P would solve that.
UO's problems run far deeper than changing how the money is collected.

2) F2P would bring in more money I am more than willing to bet, thus a larger dev team could be established.
I can't tell if you're being serious or not, but on the off chance you are being serious, what makes you honestly think EA would hire more people for UO?

This is a company that likes to cut UO's dev team when they are making a profit, which happens to go back to my point that UO's problems run far deeper than how EA collects money from UO.
 
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Woodsman

Guest
*tsk!* :scholar: Gonna have to call :"shenanigans"

:thumbsup: "Shenanigans"

verbal "math" in the hall ... :lol:
Having become a semi-professional IDOC hunter, I've seen a lot of IDOCs since I came back, and I know a few people who have seen plenty as well. Even if it's only 15-20 a month (which is about what I'm averaging), that works out to 200+ a year from one shard. These aren't IDOCs from people placing elsewhere, I'm only counting full houses. Maybe 200+ a year from one shard isn't considered bad, but it seems bad to me. I'm actually debating starting to track it on a spreadsheet just out of curiosity.
 

Dakkon Blackblade

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A classic shard is no longer a viable option, with the recent launch of a certain shard I cannot name, any players that would come back are split between the new shard and one or two other fairly large sized shards.

Even the most stubborn old timers have moved on at this point. As for the advertising, it won't help, the problem isn't game awareness it's the game, I'm not sure what the best move would be for UO going forward but I am fairly certain neither of the two things mentioned are going to help.
 

a slave girl

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Having become a semi-professional IDOC hunter, I've seen a lot of IDOCs since I came back, and I know a few people who have seen plenty as well. Even if it's only 15-20 a month (which is about what I'm averaging), that works out to 200+ a year from one shard. These aren't IDOCs from people placing elsewhere, I'm only counting full houses. Maybe 200+ a year from one shard isn't considered bad, but it seems bad to me. I'm actually debating starting to track it on a spreadsheet just out of curiosity.





As a semi-professional idoc hunter, I too get alarmed about the number of idocs falling, but that's been happening for 8 years now.

Don't forgot that many people own multiple accounts, so one person's quitting/dying in real life/being locked up in jail, etc, means you might see 10 or more houses fall that belong to that ONE person.

I have seen a few houses fall recently that I can only describe as being filled with fabulous riches, so, even though I know it's silly, I like to think that EA is actually cracking down on cheaters, and that many of their houses are falling.

Yeah I know, silly, but 21000 seeds of renewal, 31 gold hammers, 28 agapite hammers from the same plain jane idoc in umbra desert?

Idocs belonging to banned cheaters are always a nice thought no matter how silly.

:)

Now, IF they move forward with the Magincia housing lottery without making a single change to the way that it was run on test, then I will take that as a sign that this game is finally done.

That is because it could be so much better than it was on test, and if they can't afford to spend a bit of time to make it better, then either there is no one left at EA who cares or no more money left for UO or both.

That means that the Magincia Housing Lottery is my UO-an calendar. And right now it is hinting that the Sosarian world may end in 2011...
 
R

RavenWinterHawk

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yep it has been dying for 7 years now.

Always the same quotes.
 

CovenantX

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UO/EA needs to advertise for one (this may or may not help at this point)

they have alot of old content that has rewards such as doom - more than 75% of the artifacts that drop there are USELESS with the arrival of Imbuing.
(WITH VERY FEW EXCEPTIONS)

Scroll binders should never have been able to turn scrolls into 120s, they should have gone to 115 and stopped, now spawns at nearly useless...

the tokuno artifacts were fun because you could spend your time getting low quality arties, and know you can turn them in for something better.

maybe they should set up an artifact table for times, where as this month you will get (list of 10-15 minors) and beable to turn in 10 from that list for this list (5-10 majors) and cycle a set lists that change every month or so.
This way the artifacts arent always the same thus creating demand for some, and keeping a reason to farm for such things.

There needs to be Boss encounters that cannot be Soloed, currently there are NONE... some might be tough, but in most cases you wont die more than 1-3 times on ANYTHING with the right char. (theres nearly no insentive for group play - drop rates are too low in alot of cases, makes people want to solo so that the drop goes to Them IF IT Drops)

the only things groups are good for
(socializing in UO... lawl?)
(pvp /spawns or harrower)
(almost forgot this one lvl 6 Arcane Focus for SW)
These are the reasons people get bored of this game impo. I know its the reason I get bored for sure.

Add more content to keep the attention of players will indeed prove to be beneficial. it doesnt have to be alot, but there needs to be some insentive for people to do it. besides EM events, lets face it, im sure there arent many people schedules that work around EM's Events for UO.

Tooltip on spells/abilities & item properties should be WAY better explained
(this will help existing & newer players to the game and will reduce complication by a ton)

there should be an item property specific to -
Cafting items with this property ( this property cannot be changed via imbuing removed increased or decreased by any means

Monster loot property, ^ ^ ^ same as above applies

mob loot property & crafting property should not be the same ! so that there will be some demand for both loot & crafted items instead of ONLY IMBUED items

Shields should also have something special, so that there is a use for them
other than parry of course
(something that can compete with potions)
 
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Tox The Murder

Guest
7 years ago there were over 200,000 subscription, now there's around a quarter of that, so yeah it's a bit troubling.
We've gone from 250000 ppl to about 70000 since 2001 :sad3:

Down Down we go when we stop nobody knows :(
 

HD2300

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Now, IF they move forward with the Magincia housing lottery without making a single change to the way that it was run on test, then I will take that as a sign that this game is finally done.

That is because it could be so much better than it was on test, and if they can't afford to spend a bit of time to make it better, then either there is no one left at EA who cares or no more money left for UO or both.

That means that the Magincia Housing Lottery is my UO-an calendar. And right now it is hinting that the Sosarian world may end in 2011...
The blurry EC legacy paperdoll for me was the sign. Plus when a senior dev whines about how hard it is to make pixel crack to sell on uogamecodes it explains a lot of things. Plus there are no "plans". I am predicting another relocation "not right now", but "soon".
 
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Tox The Murder

Guest
EA Says they got no money to spend on the game! HA. They got hundreds of games out there that they can use to profit UO. :( IMO they don't care about the playerbase anymore. just their money..... So many ppl are leaving for other things [non EA shards,DF and others] I don't want to see UO fall like this. I've been loyal since 1997....
 

Gilmour

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Thing that speaks against ultima booming again:

- old game
- somewhat hard to get established
- graphical inferior to other offers
- Low gamescreen resolusion (CC), on a modern monitor you can practicly fit 4 clients in max resolution tiled on it and never miss a beat.
- veteran rewards - if you make a new acc you will be start from 0 months (in particular ethereal mounts - tho they somewhat compensated for that with the charger)

Things that speaks for Ultima Booming again:

- players in the world are incresingly growing tired of wow clones
- content is there - for every character advancement level
- got to make that EC good enough, it has been neglected for too long
- UO an outright legend in the industry, go on youtube, search for UO and watch the comments!

a modest and relativly simple addition to help the sales a bit, was to sell starter accounts on steam/xfire/d2d/other online game providers for the latest expansion.
 
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Tox The Murder

Guest
i've been on Youtube alot latley. Many people comment on the Old school pvp videos and others. They all want a change. They want UO to prosper again. Many say that they would come back if UO was actually fun and challenging and not so easy and boring like it is now.
 

Uvtha

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UO's problems run far deeper than changing how the money is collected.
Like I said, the main problem with UO is that there isnt enough people playing. There are certainly other problems, but the game functions. The development team seems kinda clueless at times, but that can happen.

I can't tell if you're being serious or not, but on the off chance you are being serious, what makes you honestly think EA would hire more people for UO?

This is a company that likes to cut UO's dev team when they are making a profit, which happens to go back to my point that UO's problems run far deeper than how EA collects money from UO.
If revenues double, and there were 200k more people that need to be entertained they could make a case add more developers. And it would certainly make more sense to add them with more money that less. More money would facilitate positive changes. They may not happen, but at least they would be more possible.
 

GalenKnighthawke

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At the end of the day this is just another custom rules shard thread, which requires us to assume that players would come back to pay for something they can get for free on free shards now, and furthermore they would come back in such great numbers that it would be economically worth the time and money it would take to code in a new rules set with existing code.

Of course, were this true, there wouldn't need to be a near-constant need to find ways to lure people to Felucca (the term "lure" comes from a Fel player at the video House of Commons, and I find it to be a telling term), people would have liked it enough to stay to begin with. There would not have been a need to create a long line of lures from Khaldun to power scrolls to double resources to get people there.

Also Siege and Mugen would be the most-populated instead of the least-populated shards, because those are the closest we can get, probably, under the current rules to the kind of custom shard being requested.

Also the free shards would be bustling with people without offering additional incentives. The wouldn't have to offer gigantic tame-able horde minions as pets, or the humiliation of afk scripters or 750+ skill caps, or better GM service, or enforcement of RP, or new monsters/new art, or anything, as incentives, they could just say "hey, we're pre-UO:R and we're free!!!" and people would flock in such great numbers that EA could not possibly ignore them.

Of course, none of this is true.

And finally, all of the games that were supposed to kill UO by luring away the PvP crowd would be doing a lot better than they are. A long line of games from Dark Age of Camelot to Shadowbaneto Darkfall were supposed to kill UO by luring away PvPers. All failed in that effort; UO still stands. I read that Shadowbane has shut down, the verdicts on Darkfall have ranged from disappointment to disgust, and Dark Age of Camelot is either on par with UO or slightly below it. We may or may not ever have an expansion, or booster, again, but we've had them more recently than DAoC. And we're finishing up one epic scenario and gearing up for the next, non-epic scenario.

-Galen's player
 
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Tox The Murder

Guest
This thread is not just on Classic Shards[even though i want one ;)] Its on something that will help UO as a whole. We all want UO to be great again weather we are old timers[like me] or newbies. :)
 

GalenKnighthawke

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This thread is just on Classic Shards[even though i want one ;)] Its on something that will help UO as a whole. We all want UO to be great again weather we are old timers[like me] or newbies. :)
You meant "is not," though I find your typo to be extremely telling. A Freudian typo, if you will.

At any rate, I refer everyone to my earlier post, which has actual arguments in it rather than "giving me what I want will help everyone. Really. It will."

-Galen's player
 
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Tox The Murder

Guest
Corrected. And i saw what you mean about DF.[their forums are going nuts hehe]
 
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Woodsman

Guest
The blurry EC legacy paperdoll for me was the sign.
You can now use the CC paperdoll within the EC, which was an interesting surprise with Pub 70.

Like I said, the main problem with UO is that there isnt enough people playing. There are certainly other problems, but the game functions.
It's $10. Go back through the archives of Stratics - there aren't hundreds of threads full of people ranting about $10 a month, they are ranting about the problems that F2P would not be able to solve, and that EA doesn't appear interested in solving.
If revenues double, and there were 200k more people that need to be entertained they could make a case add more developers. And it would certainly make more sense to add them with more money that less. More money would facilitate positive changes. They may not happen, but at least they would be more possible.
Making a profit should make for an easy case to keep the developers they have. They can't even keep the developers they have when they make a profit, and you're talking about them making a case for adding developers.

If EA wanted more money out of UO, they would start selling a lot more pixel crack through the UO Game Codes store. There is plenty of easy money for EA to squeeze out of UO without any major changes to the game itself (that F2P would require). It's all about Star Wars. EA just doesn't seem to care about UO and Camelot - they don't even allow official UO and Camelot forums under BioWare, even though Warhammer gets official forums, along with DOS games that go back to the mid 1990s.

The Sims Medieval gets more attention than UO and Camelot.
 

Uvtha

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It's $10. Go back through the archives of Stratics - there aren't hundreds of threads full of people ranting about $10 a month, they are ranting about the problems that F2P would not be able to solve, and that EA doesn't appear interested in solving.
First of all, do you honestly not see the appeal between starting a game that costs NOTHING to a game that costs 12 bucks a month? Especially one that is 13 years old and looks it? The point is that the game has good content, but many people balk at the outdated appearance. If people got started, many would be willing to pay for upgrades. This isnt just my crazy idea, its a payment paradigm that has proven itself time and time again.
Secondly, people will ALWAYS rant, no matter the state of the game. Thats just the nature of games and online forums.

Making a profit should make for an easy case to keep the developers they have. They can't even keep the developers they have when they make a profit, and you're talking about them making a case for adding developers.
Well look at it this way, if they keep losing customers there is ZERO chance we will get more development power. If we are GAINING players and income there is a chance that we will get more.

If EA wanted more money out of UO, they would start selling a lot more pixel crack through the UO Game Codes store. There is plenty of easy money for EA to squeeze out of UO without any major changes to the game itself (that F2P would require). It's all about Star Wars. EA just doesn't seem to care about UO and Camelot - they don't even allow official UO and Camelot forums under BioWare, even though Warhammer gets official forums, along with DOS games that go back to the mid 1990s.
With the population shrinking faster than its growing, how long will just adding random stuff to the shop last? As its going now UO is rapidly getting closer to closing. If they went F2P the population would grow, and naturally so would the item store, and profits.
As for them not caring about UO etc, well why would you expect them to? It's a game with under 1% of the mmo market share and shrinking. But if I were the person developing UO, trying to make the product ive been put in charge of look more impressive going F2P would be the first thing I would do.

A point will come when there is nothing to lose by going to F2P because the sub rates are so low, and the game will rebound when it happens. I say we should just do it now rather than suffering through the slow decay. They had a plan for going F2P ready to go, so it wouldn't take THAT much work.
 
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Woodsman

Guest
First of all, do you honestly not see the appeal between starting a game that costs NOTHING to a game that costs 12 bucks a month? Especially one that is 13 years old and looks it? The point is that the game has good content, but many people balk at the outdated appearance. If people got started, many would be willing to pay for upgrades. This isnt just my crazy idea, its a payment paradigm that has proven itself time and time again.
If a game can't appeal to me at $10 a month (or more if you pay per-month I suppose), it's not going to appeal to me at $0 a month. An MMO can't be bad if it's $10 a month, but good if it's $0 a month. It's either good or it's not.

Speaking of outdated appearance, F2P wouldn't solve that. As for F2P proving itself, I've done the F2P thing, and I get more out of my $10 a month that I pay to EA for a UO account than anything I've given to Turbine/Warner Brothers, especially with Lord of the Rings which has really dropped the ball on F2P stuff. Yet, LOTRO continues to be held up as an example of F2P by people who have never really played it. People complain about a lot of things with UO and the devs, but they've never experienced the teasing that has went on over housing in LOTRO for a few years now.
Secondly, people will ALWAYS rant, no matter the state of the game. Thats just the nature of games and online forums.
The important thing is that they weren't ranting over the costs, they were ranting over problems with UO and EA and those problems would still exist, regardless of the pay model.
Well look at it this way, if they keep losing customers there is ZERO chance we will get more development power. If we are GAINING players and income there is a chance that we will get more.
If they can't keep the developers they have when they are actually profitable and can point to 13 years worth of payments they've actuallly received, they aren't going to gain developers over the promises of future payments.
As for them not caring about UO etc, well why would you expect them to? It's a game with under 1% of the mmo market share and shrinking.
EA's treatment of UO cannot be explained by simple discussions of money - there was a lot done to undercut Origin by other EA executives who were busing building their little empires elsewhere within EA. UO's problems are due in large part to the treatment of Origin. EA's current CEO even admitted that EA treated a lot of studios they bought very poorly and micro-managed them into the ground. Of course after he said that, UO still lost developers in the wake of Warhammer crashing and burning, which proves he wasn't actually serious.
But if I were the person developing UO, trying to make the product ive been put in charge of look more impressive going F2P would be the first thing I would do.
If I were in charge of developing UO, I would try to make EA stop pretending it doesn't exist.

When Warhammer and DOS games from the mid 1990s have more of a presence on the official BioWare Mythic forums than UO or Camelot, then something is seriously wrong and can't be explained by UO or Camelot's market shares.
A point will come when there is nothing to lose by going to F2P because the sub rates are so low, and the game will rebound when it happens.
EA is just going to kill it if it reaches a certain point. They don't care about UO, their eyes are focused only on Warhammer and Star Wars, even as Blizzard is pushing hard into developing Titan. There is more noise being made inside of EA about remaking the Ultimas than there is about UO.

If EA won't even let UO keep their dev teams intact when they are profitable, they aren't going to have a change of heart if player numbers drop below a certain point.

UO's problems run so very deep.
 
T

Tox The Murder

Guest
Someone should send EA a msg and tell them to start working on UO again. :( :)

MODS PLZ Keep Watch!
 
W

Woodsman

Guest
Someone should send EA a msg and tell them to start working on UO again. :( :)

MODS PLZ Keep Watch!
If you are following Ultima Aiera, somebody is working on something Ultima-related, but apparently not UO-related. It's within BioWare and Ray Muzyka signed off on it.

It would be weird for them to work on something Ultima-related and not do something UO-related. I really hope the art, quest/new player stuff is tied to this somehow and that they don't release an Ultima game or Ultima remake and ignore UO.
 

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

If you are following Ultima Aiera, somebody is working on something Ultima-related, but apparently not UO-related. It's within BioWare and Ray Muzyka signed off on it.


I don't think anything's been said that it is specifically Ultima related. Most of what's been posted has been guesses and conjecture that whatever the project is is Ultima related based on information given.

It's interesting conjecture, but conjecture nonetheless at this point.
 
W

Woodsman

Guest
EA recently sending out DMCA notices to sites hosting Ultima IV without permission or offering Flash-based versions of Ultima IV makes me think something is going on. That seemed to be kind of out of left field, for them to suddenly care about Ultima IV when some sites have been offering it for years without permission and without EA scrutiny.
 
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