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Something for everyone to talk about overnight as I lay asleep.

Yenji Yasagari

Sage
Stratics Veteran
Stratics Legend
Since everyone is in the mood to make every thread written somehow related to PvP, heres a PvP thread about the most overpowered or problem templates. (explain why or how they are overpowed) Just a collection to let the Devs know, do not turn this into a flame war. I'll start with a few.

Dismount Tamers with Dragons that have 100 damage firebreath *they do exist*
4/6 Chivalry Warriors who are unkillable.
*I wanna say DP spamming moving shot archer/fencers, but they can be beaten, they are just really tough.*
No chugging limit on cures. Put a limit on DP use and potion use, to make it fair. Ten seconds in between DPs and cure pots.

Just a few things I think would help drastically improve PvP.
 
M

Masumatek

Guest
What I want to know is why the devs added super dragons or whatever the heck they're called when it's very obvious that tamers were already extremely overpowered in PvP (and in PvM too?). If tamers need new pets to entertain them, add some cute starfish that talks or something...what we don't need is more power pets.
 
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Guest

Guest
<blockquote><hr>

What I want to know is why the devs added super dragons or whatever the heck they're called when it's very obvious that tamers were already extremely overpowered in PvP (and in PvM too?). If tamers need new pets to entertain them, add some cute starfish that talks or something...what we don't need is more power pets.

[/ QUOTE ]

If they added starfish, they should be dyable! I can see it now... people dipping their pet starfish in different dye tubs.
 
R

Razeial

Guest
<blockquote><hr>

brown dye tub=chocolate starfish

[/ QUOTE ]

and the hot dog flavored water?
 
L

Lord_Asterix

Guest
<blockquote><hr>

What I want to know is why the devs added super dragons or whatever the heck they're called when it's very obvious that tamers were already extremely overpowered in PvP (and in PvM too?). If tamers need new pets to entertain them, add some cute starfish that talks or something...what we don't need is more power pets.

[/ QUOTE ]

imo tamers should have gotten a new way to customize their pets (colour, wearable armour etc)

yet again....the devs fail
 
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Guest

Guest
Ten seconds between DP and cure pots would be ******** because the minute someone is poisoned a cure pot goes off now the poisoner has to wait ten more seconds only to have the cure pot go off again immediately after repoisoning the person so it would not be fair at all or have a point because it would only slow down the current situation.

4/6 chiv is easy to kill use lethal poison end of the fight right there.

almost every template has a counter template.

Those archers you hate so much can simply be disarmed to stop all the damage coming in so fast then they too can be beaten.

But I still think the paralyze/efeild gank is a bit much for anyone who does not want to put magic resist in their template this is an instant lose situation lame and annoying.

I still think pots should not be part of pvp period if you are in combat with another player and click a potion it should just say you cannot use this during combat OR if that's to much for some of you who I know will whine about it. Pots should have a penalty if your healing skill is at a certain level so the more healing you have the longer the delay between pot reusage is. The same type of penalty between confidence and healing and also between a mixture of the three.

Basically the gimpo healing indestructible template needs to go. There needs to be a cap on just how much damage over time you can heal. Yeah I know people are going to say that would suck because you could actually be killed if a group of more than 3 players came after you but you should get killed if that many people are after you. Basically with high healing skill alone I know I can survive a lot so there is no reason you should see templates that use three ways to heal because when people do that there is no way you can kill them.
 
A

Ah Beng

Guest
<blockquote><hr>

Yeah I know people are going to say that would suck because you could actually be killed if a group of more than 3 players came after you but you should get killed if that many people are after you.

[/ QUOTE ]

While that's an obvious truth in the real world (unless you're a MMA fighter), in the gaming world, the problem is with the majority of players in fel having an anti-social I-live-to-pk-and-grief-u attitude, nerfing the survival-anti-gank templates (eg. chiv-healing or ninjitsu-stealth) templates mean zerg groups bully solo players, more often driving the solo victims to quit rather than join other zerg groups.

So between the devil and the deep blue sea, I'd rather UO allows for survival templates, as opposed to insta-death by gank/zerg squads.
 
M

Masumatek

Guest
It's tricky to balance 1v1 and group combat. Sure, so many are zergs now and there are so few solo players anymore, but we can't just allow for overpowered skills simply because solo players exist. I think you would find solo players much better off even if overpowered templates like 4/6 chiv was nerfed so long as the true bane of solo players, overpowered abilities like dismount/bolaing, was removed from the game. The ability to dismount players is the single biggest enemy of solo players. Dismount only takes away from the game...it doesn't add anything to it. If you, like me, enjoy soloing and think soloers should be a viable playstyle, then asking for removal of abilities like dismount will do far more good. Allowing 4/6 chiv, overpowered pets, etc...is not the solution to soloer's problems.
 
A

Ah Beng

Guest
Agreed. Obviously overpowered abilities/templates such as dismounts and pvp-tamers are universally loathed, and ironically as a consequence, likewise adopted (by all pvp guilds) with the mentality "if you can't beat em, join em".

Yes, I agree with you that UO would be better off without dismounts and pvp-tamers, but how can they be balanced without a complete removal? Allow remounts within 1 sec? Lower damage of pets in pvp? Not bad ideas, actually.
 
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riley0888

Guest
make more dragon slayers available to get

i have reptile heavy bow with max damage 120 tactics 120 anatomy 100 di enemy of one, honor, 150 str...

all i do is moving shot the super dragon, the tamer cant even have chance to dismount me and i kill super dragon in about 4 to 6 hits.

another thing is i think the fire breath towards player is little too much... 60 to 70 damage on a 60+ fire ressit person with bleed attack is too ridiculous

maybe give it a cap of 50 damage in full hp should be correct towards players
 
I

imported_aroma

Guest
Ok all you pvp ppl stop yur cryin, finaly tamers have a means to pvp, other than invis pets sit and pray some sucker is dumb enough to attack em ambush thing.
Yes tamers are a very strong char in pvm, but pvp was just a dream for most average tamers. But now they have a chance to try it, and you start crying about it sheesh, first you beg for more pvp action now you want them out lol. Either learn to work with it or go back to a different playstyle.
 
G

Guest

Guest
<blockquote><hr>

<blockquote><hr>

brown dye tub=chocolate starfish

[/ QUOTE ]

and the hot dog flavored water?

[/ QUOTE ]

Eww hot dogs are gross ever read whats in those things haha.
 
G

Guest

Guest
<blockquote><hr>

Ten seconds between DP and cure pots would be ******** because the minute someone is poisoned a cure pot goes off now the poisoner has to wait ten more seconds only to have the cure pot go off again immediately after repoisoning the person so it would not be fair at all or have a point because it would only slow down the current situation.

4/6 chiv is easy to kill use lethal poison end of the fight right there.

almost every template has a counter template.

Those archers you hate so much can simply be disarmed to stop all the damage coming in so fast then they too can be beaten.

But I still think the paralyze/efeild gank is a bit much for anyone who does not want to put magic resist in their template this is an instant lose situation lame and annoying.

I still think pots should not be part of pvp period if you are in combat with another player and click a potion it should just say you cannot use this during combat OR if that's to much for some of you who I know will whine about it. Pots should have a penalty if your healing skill is at a certain level so the more healing you have the longer the delay between pot reusage is. The same type of penalty between confidence and healing and also between a mixture of the three.

Basically the gimpo healing indestructible template needs to go. There needs to be a cap on just how much damage over time you can heal. Yeah I know people are going to say that would suck because you could actually be killed if a group of more than 3 players came after you but you should get killed if that many people are after you. Basically with high healing skill alone I know I can survive a lot so there is no reason you should see templates that use three ways to heal because when people do that there is no way you can kill them.

[/ QUOTE ]

I think the Energy Feild thing could be fixed but allowing feilds to do damage as touched but not block movement of players .. super easy fix.
The only issue I have seen is the not demenishing effects of spells like paralize. If should get weaker as it is cast in PvP. You could not para the same person 30 times and get the same effect.

I think the VERY bigest issue in this game is the speed of damage vs heal vs Health Points.

If they doubled HP slowed healing and lowered damage a little we could fight a little longer. My greatest gripe about UP PVP is I can be killed before I fight back since AoS. first hit I may never see. I get you are being attacked. Gray....ooOOO
Not fun. I want it like it use to be chase each other and really fight.. You might make it to your buddies out and get in only to have me follow you in slay you both and loot till I have to call a friend to carry it all.. Those were the days...
 
I

imported_Coppelia

Guest
The super dragon was necessary for human tamers since they don't want to fix the reptalon. Necessary in PvM mostly. Alas they have no place on Siege. Siege is a tamer shard.
 
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imported_onthefifty

Guest
agree totally. nerf the gank imo. make it so 6 guys cant fs you at the same time. i hear all the time about ''im a great pvp'r this and that'' but truth is when i go to the gate and square off against someone one on one (i run a dp fencer) they run... fast.

if you nerfed the gank it would probably aide champ spawns, as more would find it easier to defend themselves from the zerg guilds or at least feel they have a chance to fight off a raid if it is one on one.
 
I

imported_The_Dude_

Guest
Are you serious? Tamers have been over powered in pvp for a very long time. Rune beetles armor corruption and your dead you take 50-60 pnt exp. So maybe you should stop whining. The only reason you pvp on your tamer now is because unlike beetle/mare or beetle/bake the dragon takes more dmg so u can run off and call him to you if the person lives w/o it dieing so u dont lose any of its precious stats.
 
I

imported_The_Dude_

Guest
Tell you what you can take out dismount as soon as people stop skipping across my screen.. Sound fair?

Dismount is the only way to kill these new uber omg im so leet players that skip across the screen.

BTW gift of life shouldnt heal through mortal its pathetic. The new gimp template is sw necro with a one handed mage wep to chug pots. Gift of life, pots, mage heals, and ss thats 4 ways to heal.
 
L

Lord_Asterix

Guest
<blockquote><hr>

Tell you what you can take out dismount as soon as people stop skipping across my screen.. Sound fair?

Dismount is the only way to kill these new uber omg im so leet players that skip across the screen.

BTW gift of life shouldnt heal through mortal its pathetic. The new gimp template is sw necro with a one handed mage wep to chug pots. Gift of life, pots, mage heals, and ss thats 4 ways to heal.

[/ QUOTE ]

*remembers the days when you could insta mount an ethy after being bola'd*
 
I

imported_Sip-n-Shine

Guest
Without a doubt a time limit on cures. They can make cures act like alcohol you drink to much ya just hick-up for a while.
 

Yenji Yasagari

Sage
Stratics Veteran
Stratics Legend
This is turning into a good thread without the "I have a better template thread." The devs just might read this, nice going guys. On a side note, Bola/Tamers = overpowered.
 
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